Commit graph Aetheria/tests/Aetheria.Shared.Tests/RunStartTests.cs
Author SHA1 Message Date
Meta Vens
ff75b8ea34 Scenarios Cut 1: a stance survives docking; it goes only with an entity gone for good
Every entity's zone-removal subscription dropped its IFF override for whatever
left the zone, and TryDock removes the docking ship, so a scenario stance was
lost one way (the other entity forgot; the docked ship, deactivated, kept its
own) as soon as the player docked. The removal event already tells the two
apart: TryDock parents the ship to its dock before removing it, and every
leaving-for-good path (death, warp, unload) leaves with no parent. The override
is now dropped only for an entity that leaves unparented.

Tests: a hostile stance holds both ways, including the live hostility each side
tracks, across dock and undock; a destroyed entity takes the player's stance
toward it with it. UndockingAdmitsWithNoAgent commits Soul's probe: undock
admits unpiloted, active, with no agent.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:09:12 +02:00
Meta Vens
929020e7df Scenarios Cut 1: a quiet arena drops a story station's turrets too
The quiet-arena test ran with an empty Narrative directory, so the story-station
branch of ZoneGenerator never ran under Ambient: false and keeping its turrets
went unnoticed (Soul's S06). The test now places a story station in the entrance,
as the narrative loader would, and checks it is generated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:00:44 +02:00
Meta Vens
178897ce7a Scenarios Cut 1: a failed staging reports what it admitted, not a crash
"Zone unchanged on failure" was defended only by xunit formatting an entity
sequence until the test host overflowed its stack. SafeAssert.Unchanged compares
the zone's entities and agents by identity and order and names what changed by
hull name; every Assert.Contains over zone.Entities in RunStartTests goes through
SafeAssert.In for the same reason.

AMissingDesignFailsNamedAndChangesNothing gains the partial-admission case: a
player and a piloted entity that build cleanly, then a later entity whose preset
is missing. Admitting the built player before the all-or-nothing return now fails
by name ("the zone's entities changed, 5 -> 6: added [Djinni]").

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 14:59:50 +02:00
Meta Vens
7e7c08bc73 Scenarios Cut 1: pin that admission activates
An admitted entity that was never activated tracks no hostility, so
targeting and grudges never see the stance. The stance test now also reads
each side's live EntityHostility, which only activation populates; dropping
Activate from Zone.Admit survived the suite before this.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 13:59:43 +02:00
Meta Vens
2724a0d8a7 Scenarios Cut 1: observe an unpiloted ship's steering, not its position
The zone's gravity moves every ship, so an unpiloted scenario ship drifts
(about 14 m over 5 s at the test's spot) with nothing flying it. The rule is
"no agent steers it": the test now checks its movement and look inputs stay
untouched every tick, and that it still has no agent afterwards.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 13:10:03 +02:00
Meta Vens
85ebe036e1 Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type
RunStart (ServerShared, no Unity type) owns what a new run starts with
(docs/scenarios-cut.md, 2.2):
- GenerateArena: the galaxy's entrance pack, generated under the scenario's
  Ambient rule. ZoneGenerator.GenerateZone gains `ambient`; false keeps
  planets, orbits and stations and generates no ship, turret or wanderer.
- Check: every failure staging a scenario would hit, found with no zone,
  touching no store.
- Stage: all-or-nothing. With no scenario, the generated starting-hull ship
  at the origin, as StartGame built it. With one, the player preset and the
  entities at their authored place and heading with cargo, stance set both
  ways through SetIff, a Minion for each piloted one; all through Zone.Admit.

Scenario (aetheria.scenario v1) joins AetheriaStores.CatalogTypes.
RunStartTests stage into a real prelude arena from the shipped catalog and
authored settings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 12:35:18 +02:00