Commit graph Aetheria/Assets/Scripts
Author SHA1 Message Date
f73507ff2f Catalog read refuses a bin with a non-finite Floor, a missing Line or a Line that is a bin; a bin mints from exactly its named line (tested)
The runtime no longer trusts the authoring tool for a bin: a NaN Floor weighed NaN and nulled every
draw of its design. AetheriaStores.Open names the field and echoes no value.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 21:08:10 +02:00
129e5ff4dc ProductWeight is the one weight of every design-only draw; a line's bin shares are read once per pass
The all-weights-zero branch of ChooseProduct and the required-item fallback of RandomProducts weighed
every product 1, so a bin doubled its maker's presence there. Both now weigh by Share alone (the
preference drops out, the bins' shares do not). The sum of a line's bins' pass fractions is computed
once per weighting pass instead of scanning the product table per candidate.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 21:08:09 +02:00
7f09b05725 ProductWeight: a bin takes its pass fraction of its maker's preference and its line the rest (ruling bin-share-by-floor)
Phi comes from CultMath's math.erf.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 18:04:08 +02:00
49853d3166 ProductBin: a binned product names its maker's line and a floor; the mint draws above that floor
FactionProductData slot 7 Bin (schema id unchanged, additive as slot 6). Mint derives a bin's
distributions from its line on every lot, truncated by NextGaussianAbove (64 tries, then the cutoff).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 17:58:51 +02:00
e95a365719 ItemData role-validation comment: the fallback is the effective quality
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 11:06:46 +02:00
174bdaded1 Every reader of an item's quality reads Lot.EffectiveQuality
Price, tier, equipped thermal and durability exponents, wear and the unequipped durability exponent now read the one effective quality; no reader keeps a path to the assembly alone. Tests pin each reader against a lot whose part sits below its assembly. Unverified until the Yggdrasil run.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 07:09:31 +02:00
38198b6e00 Lot.EffectiveQuality: the item's one quality, the mean of min(part, assembly) over its fills
QualityForRole's unnamed, roleless and unfilled fallbacks read it. Builds.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 07:04:15 +02:00
70c7a49739 Merge eureka/aetheria-gravity-bodyless-node-places-children (head 49c6e3f8)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 05:52:45 +02:00
5a63094035 ZoneGenerator.Place: a folded family joins a bodyless target as a child and AtLeast reads its target through OneBody; direct-Place theories pin OneBody, the heavy member, the margin and the ringless settle
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 04:22:30 +02:00
55bda75ac3 Merge faction-curated-place-names (7da0d414), --no-ff
Code from eureka/aetheria-release-faction-curated-place-names. Conflicts kept both sides: Faction holds Assembly (key 19) and Places (key 21); AetherDb dispatches assembly-from-maker, place-names and doctrine-catalog, and its usage names both; FlightTests counts the Faction wire at 22 slots (19 is Assembly, 21 is Places).

The two LFS files are the merge's resolution, replayed on the post-assembly bytes, never merged as text or by side.

GameData/Aetheria.cc, per h1's two-step replay: (1) AetherDb place-names apply built at the branch's commit 1 (740e1ee7, merged onto the assembly merge so key 19 survives), run on the post-assembly catalog: purges the Markov NameFile records while their type exists and authors 15 place lists; (2) place-names apply built at this merged tree, run on step 1's output: authors Miss Terri's list (1 list). Each step's second apply said nothing to do and left the bytes identical; the whole chain run twice from the assembly catalog gave bytes equal except the record write timestamps (masked, both hash alike). Decoded independently with cultcache-py: 16 factions, key 19 Assembly filled on the 15 makers (Ewan Hart has none), key 21 Places 20 names on all 16, key 9 nil on all, no namefile type among the 321 records.

Assets/Resources/Settings.asset: the post-assembly file (Rarity values removed) with the four NameGeneratorSettings lines removed (NameGeneratorSettings, MinLength 5, MaxLength 10, Order 3).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 02:16:57 +02:00
430eb307a3 Merge assembly-from-maker (a899432d), --no-ff
Code from eureka/aetheria-release-assembly-from-maker-r2. The two LFS files are not merged as text or by side; they are the merge's resolution, made as follows.

GameData/Aetheria.cc: master's catalog (0f5def17's, sha256 a4ff0eff...ebee9) is unchanged by master since, so the branch's blob was checked against the replay. AetherDb assembly-from-maker apply, built from this merged tree, run on master's catalog twice from fresh copies and once more on its own output: 15 factions written; the second pass said No changes and left the bytes identical. The replayed bytes equal the branch's blob (sha256 2b18ff7f...90e... ) except for the 333 record write timestamps, each of which a fresh write restamps (masked to a constant, both hash alike). The branch's blob, which h5's full suite tested, is taken.

Assets/Resources/Settings.asset: master's file (b004d902..., which dropped AsteroidVerticalOffset) with the branch's Rarity cleanup replayed: the five Rarity values (1, 0.5, 0.15, 0.05, 0.01) removed, nothing else touched.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 02:13:23 +02:00
408b1c45bd ZoneGenerator.Place: a bodyless node is one body of its family's mass wherever a mass is read, and ChildrenWithinReachTests widens to seeds 1-30
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 02:01:09 +02:00
cacd926182 ZoneGenerator.Place: Settle recurses into each placed child; the queue, its guard and the settled set are deleted
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 01:59:06 +02:00
6fcdb9cfea Merge eureka/aetheria-gravity-asteroid-floater-layer (head 01d3058d)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 01:26:03 +02:00
f30f15cd41 Merge eureka/aetheria-release-studio-underlay-fits-hull (head 1030e719)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 01:25:58 +02:00
14d3327c19 LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from
ScenarioStage.Approach(entity, target) states a piloted entity's task as a follow task on the target, passed through Zone.Admit to the flight as the member's baseline task; it replaces Patrol(entity, orbit) and the orbit index, and RunStart's post-admit circuit overwrite. LockOn stages at .6, the quality Crossing and the other RunStart scenarios use (its brief states none), not .8 picked by outcome.

The bearing check keeps well-law r4's intent (measure against the hostile's actual pose, not the staged line) but reads the poses of the tick before the paint was first seen, which is the tick it was stamped in, with a .05 deg limit for float error; the live-pose check at .5 deg spent its budget on the paint inbox's deliberate one-tick delay. LockOnHoldsUnderOnePercentOfEachStagedInput moves hostile x, y and quality by 1% each way.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 00:51:33 +02:00
Meta Vens
01d3058d21 BeltFloaterLayerVerify: both belts the same length, so a draw list built from the other belt is measured as wrong sizes rather than an index fault
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 00:34:50 +02:00
Meta Vens
b320a8cf6d BeltFloaterLayerVerify: two belts loaded through ZoneRenderer with ARPG.unity's meshes; every drawn rock's reach and top measured from the instanced matrices and the mesh's vertices
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 00:29:04 +02:00
Meta Vens
72e2383ea4 DrawAhead.BeltDraw keeps the belt's meshes by the belt's key; empty candidates and a zero kept count are named refusals; ZoneRenderer draws through DrawBelts and one DrawInstanced seam
The unseeded Random.Range prune leaves ZoneRenderer: the kept set is a function of the candidates, the kept count and the belt key.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 00:23:47 +02:00
Meta Vens
c5ad4676f7 DrawAhead.BeltDraw owns the whole per-rock draw list; ZoneRenderer iterates it with no mesh choice, sort or index arithmetic
Replaces RockMeshing/AssignRockMeshes and the renderer's slot bucketing (findings scale-lookup-unpinned,
renderer-index-wiring-unpinned). The build gate message names the mesh and the field, not the radii.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 23:12:33 +02:00
Meta Vens
ac259c6259 Place names: one validity rule (FactionPlace.IsValidName) for NamePlaces and the place-names command
NamePlaces treats an invalid entry as absent; the command refuses a table holding one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 22:14:22 +02:00
Meta Vens
eb752a49c9 LockOn stages its fit at .8: the lock then holds the test's bearing check; probe files dropped
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 22:00:42 +02:00
Meta Vens
dbe4525a02 probe (scratch 5, reverted next) 2026-10-17 21:58:59 +02:00
Meta Vens
2d61afa40f RockMeshRadiusBuildGate: a player build fails when an AsteroidMeshes radius is unfilled or stale (finding verify-not-gated)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:44:46 +02:00
Meta Vens
8412aa0dc3 DrawAhead.RockMeshing owns the mesh ranking and each rock's scale; a mesh with no radius is refused by name (finding renderer-wiring-unpinned)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:44:43 +02:00
Meta Vens
8ee159914b ZoneGenerator: a ring is judged on its members' settled masses
The Roche-margin check on a rosette's ring read heavy.Mass before any member had
settled; each member's own Settle later folds its overflowing children into it,
so a ring could stand with a member inside its Roche margin. Settle now places
and settles the ring's members first and judges the ring on ring.Max(Mass); the
queue skips members already settled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:40:01 +02:00
Meta Vens
f0cb87277b LockOn patrols orbit 3 by index; the probe file is dropped
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:38:50 +02:00
Meta Vens
bbfd816851 LockOn states its hostile's patrol order and fit quality; dice streams, patrol circuit and projector range pinned
ScenarioStage.Patrol(entity, near) states a piloted entity's patrol order (the orbit nearest a point) and RunStart applies it over the drawn circuit. LockOn stages its fit at .6 and the hostile on the orbit by the player. Tests: every SimulationDice stream draws independently of every other (they already did: the stream is mixed into the hash), the pilot's sample offset is on its own stream's grid, a patrol circuit does not move with items minted first, Crossing.ProjectorRange is read against the live range.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:28:35 +02:00
Meta Vens
5a16a2751c Crossing: ProjectorRange re-measured at the staged fit, 997 m (was 1216 at 0f5def17)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:55:50 +02:00
Meta Vens
e894bde146 Agent.Id is a plain setter: netstandard2.1 has no init accessors
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:47:09 +02:00
Meta Vens
72d7e25df0 AI draws from its own dice: the range-sample offset and the patrol circuit leave ItemManager.Random
Combat.SampleDps and Zone.CreateAgent's patrol circuit drew from the item stream, so minting items moved
how a pilot fights and where it patrols. Both now draw SimulationDice.For(CombatSeed, stream, Agent.Id);
Agent.Id is the zone-scoped ordinal Zone.NextAgentId gives a pilot at admission (ruling
ai-sample-offset-off-item-stream).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:46:37 +02:00
Meta Vens
d592ca3223 Rocks take meshes by size and are scaled by gameplay radius over mesh radius (ruling rock-meshes-by-size)
DrawAhead.AssignRockMeshes ranks rocks by unworn size onto meshes in ascending radius; RockScale divides the
gameplay radius by the mesh's measured radius; ChunkAt is the one rock position for the renderer and the reticle
(ChunkHeight folded into it). InstancedMesh.Radius is filled and verified by RockMeshRadius. Tests pin the
assignment, the scale and that the renderer and reticle call DrawAhead (finding owner-not-pinned).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:44:13 +02:00
Meta Vens
0367f9d1fd Fused Rounds stages its shooter; FlightTests counts the Faction wire slots at 20
FusedRounds.StagedQuality (.6) states the shooter's quality so the Cluster Cannon's damage in TheDirectWeaponKillsTheFragileHullWhileASmokeRoundIsStillInTheAir does not ride the item stream. The Faction wire now has 20 slots (Assembly at 19); the Doctrine-at-17 rule is unchanged. LockOn is not staged here: see the question raised on the spec.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:57:39 +02:00
Meta Vens
1d689adfa6 Delete the Markov name generator, its data and settings, NameFile and GeonameFile
The NameFile records went with commit 2's apply, so the type, Faction key 9
(left as a retired-key comment), NameGeneratorSettings and its parameter on
Galaxy and GalaxyStage, the Settings.asset block, the Name Tools editor
window, the Geonames resources, the purge leg of place-names and the
minor-power and Pirates commands' name-file lookups all go. The Pirates
missing-name-file test pins a retired rule and goes with it. Factions shows a
places count where the geonames column was. Unity compile owed at merge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:26:15 +02:00
Meta Vens
740e1ee781 Place names: Faction.Places, Galaxy.NamePlaces and the place-names command
Each faction names the zones it owns from its own curated list (ruling
faction-curated-place-names): the home zone takes Places[0], the rest follow
in distance order, a spent or absent list falls back to unique catalogue
designations. Galaxy.NamePlaces replaces the Markov GenerateNames body. The
place-names command authors the 15-row table and, until commit 3, purges the
NameFile records and GeonameFile links while their type still exists.

The shipped catalog carries no Places yet (commit 2), so the tests that read
shipped lists fail at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:10:17 +02:00
Meta Vens
7b2a6d064d Staged fits: a scenario states the quality of a fit its checks rest on
ScenarioStage.Fit(hull, quality, slots) mints every lot of the fit at the stated quality through Loadouts.Materialize/Resolve, so Crossing's fighter and EvasionTermTests' hand-fitted Longinus and Djinni do not ride the item stream. No seed changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:03:20 +02:00
Meta Vens
30597b0e45 Assembly is an AssemblyDistribution: Faction key 19, optional per product, stated-quality mint
Replaces h1's AssemblyMean/AssemblyDeviation floats with one Faction.Assembly (key 19, null = not authored) and adds FactionProductData.Assembly (key 6, null = its maker's). CreateLot(product) draws from product.Assembly, else the maker's, else AssemblyDistribution defaults; CreateLot(product, quality) mints the lot and every fill at a stated quality and draws nothing. assembly-from-maker now seeds part mean + .1 and writes only a null Assembly.

The shipped-catalog test is red until the catalog commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:03:12 +02:00
Meta Vens
d23038f53c Assembly is the maker's: re-land of h1 on 0f5def17 (net diff of ae300c6a..5187a59d)
Applies the net diff of eureka/aetheria-release-assembly-from-maker (5187a59d) without its catalog blob and RunStartTests residue, git apply -3, overlaps resolved on master's side. 066fb581's message ('git log --oneline -1') was a heredoc slip; the old branch stays as it is. Drops the Rarity = fixture member from the tests master added since ae300c6a. Faction keys 19-20 here are h1's; the next commit reshapes them to one Assembly at 19.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:55:16 +02:00
Meta Vens
f69c997a85 Studio: HullUnderlay draws the texture or the hull's line art under both cell grids
The hull Shape grid and the footprint painter draw the underlay through HullUnderlay.Draw; the inline texture draw moves into it. Editor assembly: Unity compile not yet run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:47:52 +02:00
Meta Vens
59cbdd1f3d SchematicUnderlay.Fit: the line art stretched onto the hull Shape's Width x Height
Engine-free rule in ServerShared with five behaviour tests. Builds (ServerShared and tests only; Editor wiring follows in the next commit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:47:35 +02:00
Meta Vens
8074d724a5 ChunkHeight comment names what the renderer does with pose.w
Comment only. Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:38:58 +02:00
Meta Vens
72ed5cc15f ChunkHeight puts a rock's top on the floater layer: its centre is a drawn radius below (ruling asteroid-tops-at-layer)
DrawAhead.ChunkHeight subtracts pose.w, the radius the renderer scales the rock by; reticle and renderer both read it. DrawnPoseTests pins top == layer at radii 2..9. Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:34:20 +02:00
Meta Vens
da2a7cc56a Merge origin/master into asteroid-floater-layer 2026-10-17 18:25:01 +02:00
Meta Vens
7d1106a907 Stat-field resolution cache is concurrent: parallel catalog opens corrupted the shared Dictionary
Two test classes opening the catalog at once threw 'concurrent update' from
ValidateStatModifiers; the cache is static.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:25:49 +02:00
Meta Vens
7dddcc4727 Merge eureka/aetheria-gravity-floater-fixtures-wells (floater-fixtures-wells, head d6380ca8)
Origin branch lagged at c631e09f; merged the closed head d6380ca8 from the shared object store (branch hands/ag4-floater-fix, unpushed).

Spec aetheria-gravity:cut_spec:cut-floater-fixtures-wells.r1; report h1; Soul s1 holds.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-17 15:03:43 +02:00
Meta Vens
1349953500 Shape.SetLine writes through the indexer so it invalidates the caches; footprint tests pin refusal Position and a wide shape
Builds: yes (Shared-only; verified on Yggdrasil in the report).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 14:33:41 +02:00
Meta Vens
d6380ca8e0 DrawnPoseWiringVerify: the planet passes within about 8 u of both floaters; the guard names the heights it saw
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 14:28:27 +02:00
Meta Vens
417ac9c76a DrawnPoseWiringVerify: the planet passes within about 20 u of the pickup and mine, with a wider softening, so the field moves over a lead
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 14:23:17 +02:00
Meta Vens
cc243e7f7c DrawnPoseWiringVerify: bind the prefabs to the wells zone directly, no ZoneRenderer
A renderer loading a zone with a sun and a planet needs the planet prefab, the map and a GPU; the check pins the presenters' Place, so the prefabs are bound as LoadFloatingItem and LoadMine bind them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 14:14:05 +02:00
Meta Vens
b3eb6b0c37 Floater fixtures: planets placed where the field changes under the floaters; probe removed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:56:32 +02:00