hyperion51
d5cd335995
Unity Editor DB Keepalive
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Fixed the exception caused by the TCP socket for the database timing out due to Azure
Added ability to remove stat effects from blueprints
2020-04-14 02:51:37 +01:00
hyperion51
fd92c80876
Blueprints & Resources
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Added the ability to associate simple commodities with resource maps
Added resource placement to zone generator
Added crafting blueprints and stat addressing system
Refactored Thrusters and Shields into Behaviors
Fixed server losing database connection
Updated icons
2020-04-09 07:48:45 +01:00
hyperion51
4b8a300c0a
Better Zones Client/Server
2020-03-31 13:44:18 +01:00
hyperion51
f756c5fe6a
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
hyperion51
1898fffe76
FUCK YEAH GALAXIES
2020-03-28 05:18:57 +00:00
hyperion51
f8a6582154
Server Initialization and Serverside Galaxy/Zone Delivery
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Made the master server connect to the database and now it's listening for and responding correctly to GalaxyRequestMessages and ZoneRequestMessages, generating the zone contents if they do not yet exist.
2020-03-27 01:53:03 +00:00
hyperion51
0361185e5d
Shader Update
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Zone and Background shaders are now just a little bit fancier
2020-03-25 11:58:05 +00:00
hyperion51
e96146b7bb
Out with MagicOnion, in with LiteNetLib
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Removed MagicOnion
Added LiteNetLib
Created client and server abstractions
Fixed serialization bugs
2020-03-24 14:36:22 +00:00
hyperion51
0b46d5ee39
Database Support
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Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
2020-03-22 19:05:26 +00:00
hyperion51
d64d5ab729
Old Aetheria Code
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Imported and massively refactored a bunch of code from the old Aetheria project
2020-03-09 01:28:55 +00:00
hyperion51
a0c8dbee72
Initial Client/Server Communication
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#1
Followed the MagicOnion quickstart guide, borrowing code from the chat sample app to get something working
2020-02-26 17:48:40 +00:00