Meta Vens
ade95ae5b6
Sample docking state through current typed access
2026-06-29 09:54:19 +01:00
Meta Vens
d27e8ccee1
Use provider-native observed docking access
2026-06-29 06:35:20 +01:00
Meta Vens
d10da01a69
Expose native Unity runtime state access
2026-06-29 06:10:30 +01:00
Meta Vens
e45c86026b
Build local story surfaces directly
2026-06-29 05:21:22 +01:00
Meta Vens
42c50e3ba6
Route local story docking reads through observed index
2026-06-28 12:30:16 +01:00
Meta Vens
ca92227ec2
Promote composed reactive state accessors
2026-06-28 11:01:19 +01:00
Meta Vens
759afb0044
Use reactive docking state snapshots
2026-06-28 10:07:05 +01:00
Meta Vens
a924b0e35b
Centralize managed docking snapshot reads
2026-06-28 07:50:11 +01:00
Meta Vens
ee0f73d40d
Rename observed facades as entity snapshots
2026-06-28 03:34:08 +01:00
Meta Vens
82596467ac
Share managed client access in menu surfaces
2026-06-28 02:36:30 +01:00
Meta Vens
a873a31043
Expose docking target through managed snapshot
2026-06-28 02:08:17 +01:00
Meta Vens
65133ac8a0
Integrate Aetheria reactive state worktree
2026-06-28 01:18:21 +01:00
Meta Vens
7846c4d802
Use Aetheria state handles for docking UI reads
2026-06-27 14:01:41 +01:00
Meta Vens
6dba17d86c
Keep Unity state surface compile fixes
2026-06-27 13:36:40 +01:00
Meta Vens
2e96660d48
Build typed Aetheria client surfaces
2026-06-25 18:09:33 +01:00
Meta Vens
80c8ddd87c
Route local menu visibility through observed dock state
2026-06-21 19:10:53 +01:00
Reinier Vens
b0673c82fc
Multi-Location Quest Injection
2021-05-16 05:24:51 +01:00
Reinier Vens
81acaf2a47
In Game Input Screen
...
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00