Commit graph Aetheria/tools/blender/aetheria_ships/__init__.py
Author SHA1 Message Date
Meta Vens
4895c75236 Bind Ship Collection: compute the stored .cc path before binding, absolute when relative cannot hold
The bind called bpy.path.relpath after setting aetheria.asset_kind and aetheria.id, so a .cc on another drive than the
.blend raised and left the collection half-bound, and an unsaved .blend stored a path relative to the working
directory. The stored path is now computed first: absolute for an unsaved .blend, '//'-relative when relpath succeeds,
absolute when it raises ValueError. Every reader already resolves both through bpy.path.abspath.

smoke_package.py gains the bind cases: unsaved stores absolute and survives two Save As moves, a failing bind leaves
no aetheria.* property, same-drive stores '//'-relative, and with SMOKE_OTHER_DRIVE the final bind crosses drives
before the package passes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:37:21 +02:00
Meta Vens
82ca9e9be1 aetheria_ships: Package Ship derives anchors and ship.glb from the bound collection and runs AetherDb validate
Every object tagged aetheria.role becomes a ShipAnchor whose Id and ModelNodeId are its aetheria.id (a muzzle's ParentId
is its parent's). The collection, Grease Pencil excluded, exports to ship.glb with custom properties as node extras;
replace_visual writes the anchors, a lone Grease Pencil object's lines are captured, and AetherDb's verdict shows in the
panel. The add-on preference 'Aetheria repo' names the checkout; by default it is the nearest folder above the .cc.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:13:42 +02:00
Meta Vens
1702e0549f Ship S1: one hull record, and a hull names its visual
A mod ship file now holds a HullData at mod-hull:<id> and the ShipAuthoring
visual package at mod-ship:<id>. HullData.Visual (key 32) is the typed ref
between them; ShipAuthoring.Hull (key 1) is retired.

- One joint validator over (hull, visual) is the only semantic check; Load
  owns the file structure (one hull, one visual, deterministic keys).
- Compose copies the mod store's records verbatim, so the derived catalog
  holds one hull per mod ship.
- ship_cc.py edits the hull record's slots directly; the body[HULL_SLOT]
  indirection is gone.
- The package fixture is generated from ShipAuthoringTests.Fixture() (glTF
  scene included) and exported when AETHERIA_SHIP_FIXTURE_DIR is set.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 03:06:43 +02:00
Meta Vens
1f8c0ccd6d Give the Blender side tests and pin its hand-copied schema to C# (S-Soul F3)
ship_cc.py edited a ShipAuthoring record by bare slot numbers and hardpoint
positions (hp[3], hp[7:], raw[0..6]), and __init__.py copied the
HardpointType and ItemRotation enums by position. Nothing tested either
file and nothing tied the numbers to the C# [Key] attributes that own them.

- ship_cc.py names its schema facts once: the four record slots (each
  commented with the C# member it mirrors), HARDPOINT_MEMBERS (HardpointData
  member names in slot order), and the two enum name tuples. Hardpoint rows
  are built and read through encode_hardpoint/decode_hardpoint; replace_layout
  and the Blender operators no longer index a row by literal. __init__.py
  builds its enum items from the tuples. The rotation label
  "Counterclockwise" becomes "CounterClockwise", matching the C# member.
- tools/blender/tests/test_ship_cc.py (30 unittest cases, bpy-free, needs
  CultLib's cultcache-py and msgpack): read, replace_lines, read_layout,
  replace_layout (untouched slots and later-schema hardpoint slots preserved
  by mount id, schema catalog preserved, every refusal leaves the file
  byte-identical), the row codec, and capture_grease_pencil against stand-in
  objects.
- ShipSchemaPinTests (C#, 7 cases) reads ship_cc.py and fails when a slot
  constant, a HARDPOINT_MEMBERS name or position, or an enum name/value
  disagrees with the C# types, and when a serialized ship no longer has the
  nested array shapes the Python indexes (schematic [[w, h, cells]], cells
  x-major, hardpoint transform and footprint positions).

Reading the slots from the file's schema catalog instead was rejected: the
catalog lists only document members, and Hull, Shape and HardpointData are
nested types it does not describe.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:55:46 +02:00
Meta Vens
375d6bd40e Edit ship schematic and hardpoints in Blender .cc authoring 2026-09-26 19:23:01 +02:00
Meta Vens
24c2964046 Preview typed mod ship visuals and captured LineArt in Unity 2026-09-26 19:10:44 +02:00
Meta Vens
42eb5214ce Add parallel typed ship authoring and Blender LineArt capture 2026-09-26 18:14:36 +02:00