Replaces TheLockHoldsThroughMostOfItsDurationAndEndsAfter with a theory over Duration 1 and 2 at 0.25 s ticks. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Four tests for Soul's survivors lock-intent-length, lock-ignores-ccw-turn, lock-any-consumable and
lock-ends-at-half-duration. Tests only; not yet run on Yggdrasil.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pairs mirrored across the ship's width had equal torque and the compensation still cancelled one; the previous commit's AnUnlockedShipFollowsIntent was red. Mirror across its length instead.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A lone off-axis strafe thruster cancels its own torque in Ship.Update, so its axis read 0 unlocked; pairs leave the strafe axis plain. The previous commit's AnUnlockedShipFollowsIntent was red for this.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The first commit's tests failed in setup (border cells are not interior); it builds, its three new tests were red.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ThrottleLockData (union 41) marks the lock; Entity.ThrottleLocked is derived from the
active effects; Ship.Update reads one `move` in place of MovementDirection. Turn is
untouched (ruling overdrive-keep-steering). Not yet verified by a build when committed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>