Commit graph Aetheria/tests/Aetheria.Shared.Tests/FloatingBodyTests.cs
Author SHA1 Message Date
Meta Vens
df53360aa3 FloatingBodyTests: set Ship.Aim where the fixture set LookDirection
The helm split removed LookDirection. The ship-gravity test asserts only Velocity
after Update, so it needs no facing; Aim keeps the value the fixture carried
(Direction already defaults to the same +z facing).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 20:11:08 +02:00
Meta Vens
6299627b72 FloatingBodyTests: pin Ship.Update's gravity line through a real ship in a real well
Ship at +x in an empty zone with a slope: velocity after Update(delta) equals the
3035230b ship law scaled by delta * 60, at 1/60 and 1/30. Fails on `-=` and on a
changed delta factor.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 18:49:20 +02:00
Meta Vens
4dea45bb19 FloatingBodyTests: the legacy drift table is keyed by the normal's length, not its square
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 17:43:08 +02:00
Meta Vens
6c15a33315 Tests: pin For's double mix against the single-xor collapse and Commit's | 1u seed bit
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 17:32:55 +02:00
Meta Vens
d62d44cb99 One gravity law in Zone: ships and floating bodies read Zone.GravityAcceleration
The law ships felt (normalize(f) * strength * (1/(1-|f|^2) - 1), gated at |f|^2 .001) is
now Zone.GravityAcceleration, per second via a 60 Hz reference rate; Ship.Update applies it
times delta, so ships push as before at 60 fps. Zone.GetForce's separate law is gone and
delegates to it. Floating-body drift at 60 fps now matches the legacy GridObject magnitude.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 17:32:53 +02:00
Meta Vens
5919c31948 FloatingBodyTests: pin one step's position and the zero-seed remap, the two Stryker survivors
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 15:49:14 +02:00
Meta Vens
83bf1af106 FloatingBodyTests: launch-speed pin sized to the step's position error bound
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 15:03:12 +02:00
Meta Vens
38c47d80ed Floating bodies: FloatingBodyId, KinematicBody.Step, Zone.NextBodyId and the three drift settings
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 14:52:12 +02:00