The headless build pinned one CultLib revision for every package. CultMath
0.2.4 needs a newer revision than CultCache's, and bumping the single pin
would have compiled six commits of newer CultCache under the headless tests
while Unity stays on caching-unity-v1.4.0. CultMathRoot/CultMathRevision now
pin CultMath at the 0.2.4 tag; CultLibRoot/CultLibRevision keep CultCache at
45c2f40. Verified: 244 pass with both roots right, and each wrong root is
refused by name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Cut 8b, deletes first. The old authorities are removed, not demoted:
- ServerShared/CultCache: CultCache.cs, DatabaseEntry.cs (root [Union],
DatabaseLink, INamedEntry), RegisterResolver.cs, TypeFormatterResolver.cs,
JsonConverters.cs, JsonKnownTypes/**.
- Assets/Plugins/MessagePack/** and System.Runtime.CompilerServices.Unsafe.dll
(org.gamecult.cultlib ships both).
- GalaxyMapLayerData, PlayerData, GlobalSettingsAttribute.
- The inspector attributes CultLib already carries or nothing reads.
Kept and moved: MathFormatters.cs and MathResolver.cs to
ServerShared/Serialization; GetAllChildClasses, SplitCamelCase,
FormatTypeName, MaxBy and MinBy to Extensions.cs; Inspectable,
PreferredInspectorAttribute and the five Aetheria drawer attributes to
ServerShared/Attributes.cs. Aetheria.Shared.csproj drops the vendored
MessagePack include and the Unsafe package; the asmdef drops MessagePack.
Does not build: the data model moves onto CultLib in the next commit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Aetheria.Shared.csproj drops the Library\PackageCache math sources and
references CultMath.csproj under the pinned CultLibRoot. The asmdefs drop
Unity.Mathematics; Tests overrides references, so it names CultMath.dll in
precompiledReferences. The manifest drops com.unity.mathematics (Burst and
Collections still resolve it) and adds org.gamecult.cultmath at
cultmath-unity-v0.2.1.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Aetheria.Shared.csproj compiles ServerShared with MessagePack, UniRx
core, Ink and Unity.Mathematics from source against .NET Standard 2.1
(Unity's API level) with no Unity defines; a clean build checks that the
simulation stays engine-independent. tools/AetherDb opens AetherDB.msgpack
through the game's own CultCache for file-based C# scripts; station-fit
checks every station hull can take a docking bay.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>