CultCache discovers DatabaseEntry types by scanning every loaded
assembly. Outside Unity, plugin assemblies that reference UnityEngine
throw ReflectionTypeLoadException and took the whole scan down; keep the
types that do load. Also fix GetAllGenericChildClasses reading and
writing the ChildClasses cache instead of its own.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior