Commit graph Aetheria/Assets/Scripts/ServerShared/Behaviors/Reactor.cs
Author SHA1 Message Date
hyperion51
50a8059ed4 Super Sexy Properties Panel
Properties panel now allows nested lists with foldouts, item selection and click callbacks
Properties Panel UI has a new look
Refactored lambdas in control module code into methods for readability
2020-05-31 03:10:11 +01:00
hyperion51
698263ce63 Entity Properties & Thermal Regulation
Entities such as colonies and ships can now be clicked on to reveal their properties or context menus
Orbital Colony loadout now has a new item (thermostatic heater) which itself has a new behavior type (Thermotoggle) allowing it to regulate its temperature for more agreeable living conditions
Fixed stat modifiers for hull stats (e.g. Hull Expansion)
Widened property label in DB inspector
2020-05-26 01:12:06 +01:00
hyperion51
8cd4ea3dc5 Massive Item Behavior Refactoring
Item behaviors are now separated into more granular units, allowing designers to create more interesting items by combining behaviors
2020-05-12 01:42:13 +01:00
hyperion51
fc94531566 Behavior Canceling & Grouping
Behaviors are now grouped, behaviors within a group can cancel execution of the rest of the group
2020-05-11 01:17:10 +01:00
hyperion51
6aeb2ae280 Entity Persistence Refactoring
Entities refactored to enable robust persistence
Entities detect stale data references and reload behaviors
2020-05-06 04:56:36 +01:00
hyperion51
7cd24147ae Behavior Refactoring
Behaviors and PerformanceStats are no longer associated solely with Ships, instead there's a generic Entity class which will also be used for stations and turrets.
2020-04-09 10:33:16 +01:00
Renamed from Assets/Scripts/ServerShared/ItemBehaviors/Reactor.cs (Browse further)