hyperion51
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8cd4ea3dc5
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Massive Item Behavior Refactoring
Item behaviors are now separated into more granular units, allowing designers to create more interesting items by combining behaviors
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2020-05-12 01:42:13 +01:00 |
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hyperion51
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fc94531566
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Behavior Canceling & Grouping
Behaviors are now grouped, behaviors within a group can cancel execution of the rest of the group
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2020-05-11 01:17:10 +01:00 |
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hyperion51
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6aeb2ae280
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Entity Persistence Refactoring
Entities refactored to enable robust persistence
Entities detect stale data references and reload behaviors
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2020-05-06 04:56:36 +01:00 |
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hyperion51
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d8ff1e2289
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Stat Effects and Tech Tree Improvements
Tech tree layout is now correct thanks to MSAGL
Blueprint stat effects can now target item stats
Durability is now a PerformanceStat
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2020-04-16 03:08:18 +01:00 |
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