Reinier Vens
d12d7c5c45
Initial ARPG Port
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ARPG scene assets from old project are now correctly visualizing sectors generated by ZoneGenerator and updated by GameContext
2020-11-27 22:47:33 +00:00
hyperion51
399b933a38
Mining
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New Mining Controller Behavior and Mining Tool Behavior, tweaked a bunch of asteroid related stuff
2020-05-28 04:50:40 +01:00
hyperion51
139c593ccd
Towing
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Created control module abstraction, vastly simplifying current and future control module code
Created context menu option for creating towing tasks
2020-05-27 02:23:25 +01:00
hyperion51
3ffd88ade5
Visual Behavior Sorting
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Behaviors in DB Inspector now visibly sort according to their execution order
2020-05-13 22:35:56 +01:00
hyperion51
8cd4ea3dc5
Massive Item Behavior Refactoring
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Item behaviors are now separated into more granular units, allowing designers to create more interesting items by combining behaviors
2020-05-12 01:42:13 +01:00
hyperion51
fc94531566
Behavior Canceling & Grouping
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Behaviors are now grouped, behaviors within a group can cancel execution of the rest of the group
2020-05-11 01:17:10 +01:00
hyperion51
c24c155673
Context Menus & Progress Bars
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We now have a context menu UI for in-game actions, right click on an item to activate
Database view has a progress bar (finally!)
Data structures for Megacorps and loadouts
Towing task complete? needs testing
2020-05-10 00:16:33 +01:00
hyperion51
ab8aa5fb9a
Control Modules & Job System
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Agent behaviors are no longer hard coded but instead created by equippable control modules
Game Context has a job system which assigns appropriate tasks to drone control modules
2020-05-07 03:53:54 +01:00