Commit graph Aetheria/Assets/Scripts/Gameplay/EntityInstance.cs
Author SHA1 Message Date
Reinier Vens
c0494ee3d8 Audio Fixes
Reactor load RTPC wasn't being set correctly
Turns out you actually have to assign audio emitter positions manually, wow
2021-03-16 18:17:38 +00:00
Reinier Vens
d3a03bec6c Audio Integration
Associated equippable items with audio triggers and individual game objects
Added event triggers for stopping sounds when entities are destroyed
2021-03-16 16:35:23 +00:00
Reinier Vens
73651bf16a Game Loop Galaxy Integration
Added sector map in Galaxy tab of in-game menu
Added player flag to Ship (replaces AGM.PlayerEntities)
Refactored sector map to depend on AGM
Moved sector generation to main menu
Main menu now supports resuming previous playthrough
Database and player settings now statically available via AGM
AGM saves current game state in PlayerSettings on exit
Sector generation is now asynchronous
Added progress callbacks to sector gen + progress dialog in menu
Confirmation Dialog / properties panel can now display dynamic text entry
Added zone title to Zone map
Eliminated ZoneData class (properties moved to ZonePack)
Sector, Zone and Entity serialization now fully functional
Entity settings now separate from player settings
Cleaned up old unused networking message classes
Name files now integrated with database cache
Added ability to save/load additive DB cache files in database panel
Cleaned up Wwise sound setup - removed redundant items & fixed spelling errors
Deleted Wwise cache + added to .gitignore
2021-03-15 11:40:46 +00:00
Reinier Vens
ee0bba31b1 Active Cooling
Radiators now have a heat pump built into them
2021-03-01 01:53:56 +00:00
Reinier Vens
b53e4aec8c Combat & Visibility & Collisions
Converted entity materials to new fade shader
Implemented visibility system
Refactored per-instance entity code to run inside monobehavior on entity instances
Created state machine AI for enemy ships with basic patrol and combat routines
Removed legacy AI code (controller item behaviors)
Added automatic trigger group assignment for matched weapons
Created ship collision system
Created shield VFX and colliders
2021-02-26 19:01:47 +00:00