Commit graph Aetheria/Assets/Scripts/ServerShared/CultCache/ReflectionExtensions.cs
Author SHA1 Message Date
Meta Vens
97a9e7a598 Tolerate unloadable types in ServerShared reflection scans
CultCache discovers DatabaseEntry types by scanning every loaded
assembly. Outside Unity, plugin assemblies that reference UnityEngine
throw ReflectionTypeLoadException and took the whole scan down; keep the
types that do load. Also fix GetAllGenericChildClasses reading and
writing the ChildClasses cache instead of its own.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 23:14:34 +02:00
Meta Vens
7006a6b0dd Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Meta Vens
e7d33e5e43 Demote legacy runtime cache names 2026-06-13 17:22:03 +01:00
Reinier Vens
4489b18452 Action Bar (WIP)
Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
2021-04-18 05:13:20 +01:00
Reinier Vens
968783bf9c Database Improvements
Brought in all the myriad improvements to the database tools from the Stream Pixels project
Added configurable nested entry grouping
2021-04-07 01:27:35 +01:00
Renamed from Assets/Scripts/ServerShared/CultCache/Extensions.cs (Browse further)