Commit graph Aetheria/tests/Aetheria.Shared.Tests/MountCycleTests.cs
Author SHA1 Message Date
Meta Vens
a54e2f53df Pin the mount aim's resolved reads, the record's isolation and its Deactivate clear; delete two dead guards
Forecast and Fire drop a mount aim whose gate closed (destroyed, unidentified); a record for one Bay never hides another's mount; Deactivate clears the record. Deleted: the located-or-booked guard in RecordSeenDestroyed and the Entity == subject check in ResolvedAim (the record is read only for layout mounts; a Target change already clears the slot). Comments name AimedAt. Not built or run yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 07:14:35 +02:00
Meta Vens
43536ccf5f Pin that a book entry is not a perception of its item's destruction
Mutant d (record written without the identification gate) survived: the located path is
already gated by LayoutOf. The gate matters for a destroyed item held only by its act.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 05:10:02 +02:00
Meta Vens
a554d5ed08 Fix stray line in IsRevealed's comment; drop the seen-destroyed record of a departed subject with no book
The previous commit does not build (a leftover line in FireControl.cs). EndReveals
only runs for subjects the book holds, so a record of a quiet departed ship was held
for the sitting; Sense's prune now ends it too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 04:44:24 +02:00
Meta Vens
f6c0d24dba One aim slot holds an item or a mount; the cycle covers every located mount
Entity.AimedAt (AimTarget: a revealed item or a believed mount) replaces
TargetItem. Two writers, TrySelectTargetItem (IsRevealed) and TrySelectMount
(in LayoutOf, not seen destroyed); ResolvedAim re-validates both on every read.
AimCycle is SchematicRows' enemy rows minus mounts in the observer's
seen-destroyed record, written only in Sense through PerceivesDestroyed.
SchematicRows drops its covering filter. IsLocated and AimsAtMount are deleted;
PendingShot.AimedMount and Silhouette's HardpointData mount replace the bool.
The cycle key calls Entity.CycleAim; the schematic marks read ResolvedAim.
Entity.ToString names an entity (follow-up entity-formats-safely).

The slot is AimedAt, not Aim: Entity.Aim is the pilot's pointing direction.
Not yet built or run; ActionGameManager and SchematicDisplay are uncompiled
without Unity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 04:42:38 +02:00