Scenario Briefs (Crossing, Duel, FusedRounds, LauncherAngles, StarvedReactor, WeaponFeel), scenario and test comments and test locals say the design names (Lightning Projector, Light Laser, Cell Blaster, Guided Missile Launcher, Swarm Rocket Pod, Muon Fusion Reactor, Cluster Cannon, Charged Scatter Blaster, Rugged Drive, Racing Drive) instead of the retired brand names; Crossing.PlightRange is ProjectorRange.
generic-designs: the batch carries ExpectUnchanged so every record it does not author keeps its bytes (the plain commit re-encoded four records, dropping SensorData key 7). DesignTexts rewrites Large Drive, Tractor Beam, Smoke Proximity, Smoke Delayed, Smoke Refused and Smoke Refused Charge as tech-node text; the Tractor Beam's old line moves to its product Space Tractor. smoke-rounds' authored text names Light Laser and Charged Scatter Blaster to match.
Tests: NoScenarioBriefNamesRetiredGear, TheCapacitorDesignCarriesItsRoleMap, NoDesignTextNamesAProduct, and a command test that widens every payload and checks apply changes only the three records it authors and restores the rewritten texts.
Not built or run at this commit; GameData/Aetheria.cc is regenerated in the next commit, so NoDesignTextNamesAProduct and the command test fail here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Scenarios, tests, AetherDb templates and name-keyed maps now resolve designs by the generic names (231 literals in 30 files);
TargetingCatalog's product texts lose the authoring note, Steadfast carries its r3 text, DragOnBreath plight's old design text.
Not built yet; tests that depend on the generic-designs command and new tests follow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The catalog is regenerated from master's catalog with pd-gear apply (next commit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
# Conflicts:
# GameData/Aetheria.cc
# tools/AetherDb/Program.cs
PdGearStatsAreAuthored reads the shipped catalog and pins every authored value of the three designs against the spec
derivation (ammo draw, velocity, visibility, range, pellet count, heat, descriptions and the rest). PdDesignsCarryNoMakerName
enumerates the makers from the catalog and rejects any in a PD design's name or description. PdGunHoldsASpeedDemon now sets
the catalog design's authored Tracking on the fixture weapon and asks FireControl.TrackingRate, instead of recomputing it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pins the authored PD designs (hardpoint, shape, Tracking 40/40/20, at least three
products each, no maker twice, none by Miss Terri's), that Djinni and Longinus
hardpoints take them, and that the PD gun follows a 150 m/s crosser at 200 m
where ClearPath does not. Built and run in the next job.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- Delete ABigGunHitsABigShipAtRange and TheCatalogMeetsTheRuledOutcomes (rulings cshot-rainbowlite-rate, evasion-angular-velocity-r2).
- TheJinkIsForgivenPerShipInThePrice: HitProbability of two guns of different rates carries PDeviation(Evasion, Tracking(shooter)).
- TrackingRate: an unlimited gun is +infinity whatever the gear reads, not inf * 0 = NaN.
- EveryAggregateAndTheCompensationReadLiveThrust: trim membership read from the thrusters' torques, not Ship's private list.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Data checks over the migrated catalog; no value is restated and nothing derives a rate from Shape.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Stryker survivor at FireControl.cs:211 (target.Position + source.Position) was invisible while the shooter sat at 0.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A ship's targeting gear carries its own item quality, so Tracking(shooter) differs between two ships fitted alike:
the gun-times-ship comparison needs two designs on one ship. The gunner now carries FastBlast+- and ColdFire, and
the mount fixture puts it back at the origin so the sweep is the geometry the test states.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
AngularVelocityIsTransverseOverRange, TheMountHitsHalfAtItsRate, TrackingRateIsGunTimesShip,
LightAndHeavyGunsSplitOnAFastCloseCrosser, ABigGunHitsABigShipAtRange, TheJinkIsStillForgivenPerShip,
AShotFreezesItsMount, AnUnauthoredWeaponHasNoMountLimit. Rates are set on the loaded designs in code.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>