MineLayerData (union 40) lays through InstantWeapon -> FireControl.Fire -> Lay;
Zone.Mines steps each mine as a KinematicBody after the entity loop, arms it,
triggers it on a hostile hull its blast disc touches (FireControl.Touches, the
coverage Detonate uses) and detonates it through FireControl.Detonate at the
fuse delay or lifetime. Hostile trigger, faction-blind blast, no owner leash.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>