Every prefab and scene was re-serialized by Unity 6, so each file also carries the editor's own migrations (m_RootOrder, m_ConstrainProportionsScale, m_enableWordWrapping to m_TextWrappingMode, name quoting). Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior