Commit graph Aetheria/tools/blender/aetheria_ships/hull_source.py
Author SHA1 Message Date
soul
66c38d9506 Build asks for the marks part only when the kit drew lines (OpenSCAD refuses a part that draws nothing); hull_source documents marks
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 17:17:40 +02:00
soul
98b4f4f946 Build checks that every kit line is drawn in the frame of its geometry: lp_line's marks part meets its lines part
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 17:11:35 +02:00
soul
fd1188a797 hull_source: the silhouette is the zones' top view, what Rasterise reads
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 16:06:59 +02:00
soul
b982fb9cd0 hull_source: kit lines echo, SVG silhouette projector, SchematicLine, three line checks
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 15:57:44 +02:00
soul
da77380a04 Hull source: build refuses a hull type that is not a HullType name, before reading the source
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 01:28:06 +02:00
soul
28496f27df Hull source smoke: HullType gate (refused as Ship, built as Station, Station refused on the grid)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 01:07:54 +02:00
soul
2267d8beec Hull source: language proportions judge Ship hulls only; zones must fit the layout grid
build() takes the hull's HullData.HullType, with no default; the add-on reads
it from the bound ship.cc. A Station or Turret lists no proportion check; every
hull keeps symmetry, length, budget and anchor checks and gains the grid check,
judged over zone meshes through hull_grid.grid_size.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 01:03:27 +02:00
soul
ee78b85fd0 hull_source: delete the nose-ward muzzle rule; gun facing is HullData's
The Blender scene cannot know which way a hardpoint points: HullData's
hardpoint rotation owns that (ruling aetheria-release:ruling:gun-facing-is-hulldata).
Deletes the forward list and its term in the muzzle check, the two facing
tests, and the smoke's nose-ward require. Pairing stays whole.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 20:26:02 +02:00
soul
7f35c79ecc Package refuses an agent-built hull unless its product is by the language's maker
Language files carry their Faction record key (eighth element of the lang echo);
Build records the maker it judged (aetheria.hull_maker); Package compares it with
ship_cc.product_makers before writing anything (ruling hull-faction-is-product-maker,
finding hull-names-its-own-faction). _art_takes_over is shared with _retire_hull_source.
Unit tests untested at this commit until the Yggdrasil run; bpy smokes not run.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-19 00:20:00 +02:00
soul
1e7678526a Agent hulls: the faction file owns its language; Build owns what it recorded, not what is marked
hull_source.build reads the faction's and donor's language from factions/<faction>.scad run alone and only compares the
hull's own lang echo with it; a hull that reassigns, re-echoes or shadows a language fails a check.

Build records what it made on the collection by name and fingerprint instead of marking objects. A copy (another name) or an
edit (another fingerprint) is the author's: Build refuses and deletes nothing. Package retires hull.scad when render meshes
that are not Build's remain and no zone mesh of Build's does, so keeping Build's anchors and collider no longer blocks
takeover.

Unit tests cover the runner (arguments, exit status, OPENSCADPATH), non-string names, the width/length bound, own-zone
colours and the language ownership; the smoke pins world poses of mounts, emitters and emitter meshes (a mount turned 90
degrees included), the language attacks with the real OpenSCAD, copy and edit, Build after Package and the takeover.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 22:34:41 +02:00
soul
763fa0987f hull_source: reads a hull.scad through OpenSCAD and judges it against its faction's form language
One language file per faction (Zhestokost, Rossum & Douglas, Pirate) owns the shape kit, proportions, symmetry rule and
palette; the Zhestokost palette follows the lore page (ruling zhestokost-language-lore-text). The two probe hulls are
ported as fixtures. Checks: zones, emitter and radiator meshes, donor, body proportions, top-view mirror overlap,
length, triangle budget, muzzles nose-ward. Fixture-text tests need no OpenSCAD.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 21:57:47 +02:00