soul
33103ce5da
Seam fix tests: a neutral declaration drops the target, so a second press in that step finds none, as before the seam
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 08:44:28 +02:00
soul
2f15c79176
Seam fix tests: the stance press resolves its target at the step, flips the belief, and the ping press pings once (red)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 08:39:15 +02:00
soul
cfbd044551
Command seam fixes: drop the ping observation, which this fixture's uncharged sensor cannot show
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 06:29:02 +02:00
soul
87f29cb0c8
Command seam fixes: the ping pin waits for the ping's cooldown and charge
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 06:18:32 +02:00
soul
a7477e679d
Command seam fixes: the ping pin runs before any switch is thrown; a stance set is pinned as a set beside the flips
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 05:51:10 +02:00
soul
72ad1b8036
Command seam fixes: the shield switch is pinned on a shielded target; the Longinus has none
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 05:07:25 +02:00
soul
bc05417450
Command seam fixes: the player's switches, ping and stance flips are PilotCommand presses; triggers, switches and ping are internal
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ActivatedBehavior replaces IActivatedBehavior so Activate/Deactivate can be internal under Unity's C# 9.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 04:33:20 +02:00
soul
25750c225b
Command seam fixes (red): stance flips and the player's switches and ping are presses on PilotCommand
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 04:32:17 +02:00
soul
30bcabf172
Command seam fixes: pin Combat's release of a pulled lock, its commanded-aim pricing, and the order and count of same-step presses
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 04:31:47 +02:00
soul
b180fd732d
Command seam, player: the Previous and NearestEnemy pins start from no target, where no other verb gives their answer
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 02:47:57 +02:00
soul
d8a4e1567d
Command seam: the trio's third ship sits in east's sensor cone; the lock pin holds the guns so the lock completes
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 02:31:44 +02:00
soul
76e4e6f58f
Command seam: the trio fixture waits for its contacts, and the lock pin for any launcher's lock
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 02:30:53 +02:00
soul
bee079b1c8
Command seam, player: the reticle verb's pin answers a target no other verb would
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 02:28:16 +02:00
soul
76143e50d1
Command seam, player: PilotCommand gains Tractor, the target Verb, CycleAim and Iff; HelmInput.Demand returns a TurnCommand resolved each step
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 02:27:28 +02:00