Commit graph Aetheria/tests/Aetheria.Shared.Tests/LockWarningTests.cs
Author SHA1 Message Date
soul
cc0c164574 determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
- ItemManager(uint seed, ...) refuses seed 0 and seeds Random from it.
- RunStart.ItemSeed(galaxy, step) is public (formula unchanged), refuses a
  zero result; named steps ArenaStep, StageStep, ContinueStep and NoRunSeed.
- Continue seeds the item stream from the saved run's seed (ContinueStep);
  a scene with no galaxy uses NoRunSeed.
- Zone's unpack scatter draws SimulationDice.For(CombatSeed, ScatterStream,
  1-based pack ordinal), never the item stream.
- Loadout's scratch manager and AetherDb's catalog command take fixed seeds;
  every test and Editor construction gains 1u (mechanical rewrite).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 19:01:41 +02:00
Meta Vens
d23038f53c Assembly is the maker's: re-land of h1 on 0f5def17 (net diff of ae300c6a..5187a59d)
Applies the net diff of eureka/aetheria-release-assembly-from-maker (5187a59d) without its catalog blob and RunStartTests residue, git apply -3, overlaps resolved on master's side. 066fb581's message ('git log --oneline -1') was a heredoc slip; the old branch stays as it is. Drops the Rarity = fixture member from the tests master added since ae300c6a. Faction keys 19-20 here are h1's; the next commit reshapes them to one Assembly at 19.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:55:16 +02:00
Meta Vens
fcf1b46880 AI pilots vent on a Track paint past half and overdrive to close (consumable-ai r3)
Re-land on master of the h1 cut with the s1 fixes: the vent rule reads one Track
paint in the ship's own IncomingPaints, TryActivateConsumable refuses on an
inactive ship, the AI holds while a consumable of the kind is active, and the
top of the lock strength range is pinned. Not yet built or run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 17:22:51 +02:00
Meta Vens
3098ff69a5 Layout-aim tests: lookalike-hull lie, asymmetric two-mount Wing hull, Entity assertions without formatting, docked stance through IsHostileTo
UnderALookalikeLieNoGearIsLocated: claimed and true hulls of one type and size with a reactor mount of equal type, position and shape. AMountAimReadsThePositionAxesInOrder and TwoMountsOfOneTypeAreTwoRows use a Wing hull off the diagonal with two Sensors mounts. Assert.Same and DoesNotContain over Entities become ReferenceEquals asserts. The docked-stance test reads IsHostileTo on a hostile-by-default subject instead of _iffOverrides. Test-only; no production change. Not yet built.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 01:39:37 +02:00
Meta Vens
5e0ec92509 Damage falloff: effective range and damage at max range replace DamageCurve
WeaponData.RangeFactor is the one function of damage over range: 0 outside
[MinRange, Range], 1 up to EffectiveRange, one lerp to DamageAtMaxRange.
DamageCurve (key 7, retired) and its formula parameters, CurveField's
BezierCurve path, and every fixture curve line are deleted. Fire freezes
damage times the factor at BurstReach; the AI's DPS reads, Combat's optimum
sampling and the properties panel chart read the same function. AetherDb
gains range-falloff (command only; the catalog is re-saved in a later commit).
Cut and wiring land in one commit rather than two; this commit has not been
built yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:16:04 +02:00
Meta Vens
fbe05c7992 Merge cuts loot-1-present and loot-2 (Soul verdicts cut-loot-1-present.s1, cut-loot-2.s2)
Conflicts: Behaviors.cs keeps Union(48, PickupData) and Union(49, LaunchSuppressorData);
Zone.cs keeps the departure record on _entities with master's Visibility (emissions-heard);
ContactRevealTests.cs keeps master's removal of the emission-departure test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 08:27:47 +02:00
Meta Vens
eebf6f375a Visibility 5: an item can be aimed at when the observer's book holds it and it is still fitted and whole
IsRevealed is now the observer's book (Entity.HasReveal) plus the live filter
(still on its ship, not IsDestroyed). The tier ladder and
GameplaySettings.TargetArmorInfoThreshold are deleted, with the 19 fixture
initializers and the Settings.asset line. Fixtures that aim at an item record
its reveal through RecordReveal; Aetheria.Shared exposes internals to
Aetheria.Shared.Tests for that. Unbuilt and untested at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 04:15:35 +02:00
Meta Vens
fa911f2d85 Zone.Entities read-only outside Zone: Admit and Remove are the only membership writers
Entities is a MemberView with no mutating member; Admit installs the death watch with the
membership and refuses a member already present, Remove takes it away with the membership.
The Reset and duplicate-Add bypass paths of the death watch cannot be spelled any more.
Tests move to Admit/Remove; Admit also activates, so the explicit Activate calls that followed
a raw Add are dropped. Unity call sites route through Zone.Remove.

Builds: unverified at this commit (verified in the job at the head).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 02:13:43 +02:00
Meta Vens
a249f86cef Tests: the lock fixtures carry munition parts; the migration and item-read tests read the stat the way the engine does
LockWarningTests builds launcher designs, which the new gate (ValidateMunitionParts) refuses without parts. The golden test
selects the role's Quality term among the stat's heat and durability terms, and the item-read test settles the ship at the
item's optimal temperature so only role quality moves the stat.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 04:30:09 +02:00
Meta Vens
c47ced9cfd Paints carry search or track; a ping sweep warns every ship it crosses in its beam; allies hear the return silently
LockWarning becomes PaintWarning with a PaintMode (Search for a ping sweep, Track for a lock);
Entity.IncomingLocks becomes IncomingPaints. Sensor replaces the _pingedEntities set with a stateless
crossing rule over the previous and current wavefront radius, limited to a new BeamWidth stat (key 12,
absent reads 360), and credits allied pings from the receiving sensor's own sensitivity and distance.
The HUD lock indicator follows Track paints only. Folds in the radiator sampling-instant pin.

Unverified at this commit (first build still to run).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:05:16 +02:00
Meta Vens
efaa8f5b54 LockWarningTests: pin the full-lock strength through the launcher's own Execute (a zone tick resolves the shot a full lock fires) 2026-10-10 23:45:21 +02:00
Meta Vens
a403b44ab5 LockWarningTests: a full lock fires and spends the launcher's lock; read the emitter's own Lock only below it 2026-10-10 23:43:03 +02:00
Meta Vens
3022741745 LockWarningTests: author the launcher as LauncherData (the catalog round-trips it); last commit's tests did not run 2026-10-10 23:41:54 +02:00
Meta Vens
1c5c602054 Lock warning fix 1: publish paints in a zone phase, one lock-indicator curve, strength and progress-term pins
- Zone.Update publishes every entity's paints before any entity updates (Entity.PublishPaints), so a broken lock clears on the same tick whatever the entity order.
- ActionGameManager.ApplyLockProgress is the one lock-indicator curve, called by the outgoing and the incoming indicator.
- LockWarningTests drive the real LockWeapon through Zone.Update; pins on strength across 0.15..1.0, the direction and sensor progress terms, and both entity orders.

Not yet run: this commit's tests have not been built.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:29:27 +02:00
Meta Vens
90f1775cb9 LockWarningTests: a paint waiting in the inbox does not outlive a deactivation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:49:56 +02:00
Meta Vens
6fff037ac7 LockWarningTests: find the launcher gear by its weapon behaviour
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:46:48 +02:00
Meta Vens
033d37eda0 LockWarningTests: build the launcher as the existing lock fixtures do (a plain gear, the LockWeapon beside it)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:41:04 +02:00
Meta Vens
e5cfc0d676 Lock warning: a painted ship owns a typed incoming-lock warning carrying the lock's strength
LockWeapon.Execute paints its target with its own Lock (the one value the outgoing indicator also reads);
Entity publishes the one-tick inbox as IncomingLocks; the HUD shows one incoming indicator on the strongest
warning with the outgoing indicator's curves. Unity HUD code not compiled here; tests not yet run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:25:22 +02:00