GrabEvent carries a FloatingBodyId; Zone gains TryHold/SetHeldProgress/Free and places a held item instead of
integrating it; Entity.TractorPower is derived from Pickup.Power and TractorCommand is the pilot's input
(ActionGameManager writes it undamped, the Time.deltaTime ramp is deleted). Binder and FieldTester change the
delegate type only. PickupTests and a save round-trip pin for the player's zone index.
Group A builds; no beam is on any generated ship until group B.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AbsorbEvent gains AbsorbLayer. Entity.Capabilities, four publish sites in ApplyDirectHit and Detonate (each before the damage it reports), Feedback.Cue, DrawAhead.Carried (Impact delegates), PlayerGraphicsSettings.ScreenShake. Not yet built or tested; tests follow in the next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CapabilityEventsTests.EachEventKindReachesOnlyItsOwnSubscribers publishes one
of each event kind and asserts every subscriber list holds exactly its own
event -- a subscriber to Absorb must never see a Grab/Melee/Thrust event.
Mutation entry in tests/mutation_tests.py kills a mutant that makes
PublishAbsorb also notify the Thrust stream, plus a no-op control proving the
mutation script's own read/replace/restore path is transparent for this file.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>