Commit graph Aetheria/Assets/Scripts/Zone Display/GravityLowering.cs
Author SHA1 Message Date
Meta Vens
250b61be2c Well law fix batch: zone node for several massive roots, belt extent, series from tau 0.4, Unity parity on the multi-root fixture
One zone node at the massive roots' centre of mass owns the only global term (SubzoneReach is the one place the subzone shape is decided: isolated-subzones). WellNode gains Extent and Anchor; a belt orbit's extent is its outermost asteroid. GravityField.SeriesFrom = 0.4 is emitted into the shader template and Gravity.cginc. Tests: the spec's WellLawTests; the old seam test is replaced by TheBandPotentialIsExactInSinglePrecision. GravityFieldParityVerify runs the multi-root fixture (second sun, moon inside the planet's Roche limit, far window): PASS, largest drawn tau 1.228, max error 0.01028 u. The dotnet suite has not been run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 21:14:58 +02:00
Meta Vens
eeeb6db290 Well law: the band term, WellTree owns every term; the old law, per-body sums and Gauss ring law deleted
GravityField is now the band term U(eps, inner, outer) (C4 smoothstep fade, closed form and a series for tau > 1).
WellTree is built once per Zone from the orbit tree: node terms, reach, support, the pruned Force/Potential walk and
PullAround (rails). Zone.GetHeight/GetForce/PeriodAround delegate to it; WellReference, _wellOn, _strengths,
Strength() and DrawAhead.Well are gone; GravityLowering and the shader template take the flat term list;
HeightExaggeration halves to 2.0491803.

Does not pass yet: Gravity.cginc is not regenerated and PotentialOwnerTests/OrbitsFromFieldTests still spell the old law.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 17:56:25 +02:00
Meta Vens
2cb1e83353 Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim
HUD target, lock, incoming-lock, bearing and sweep markers anchor on DrawAhead.Position / AtBearing at Clock.Lead.
GravityLowering's record fill is DrawAhead.Well (pure, pinned at non-zero lead). Rounds take DrawAhead.Time
instead of float Zone.Time + lead. Sensor ping, shield hit, compass icons, wormhole bearing, loot ViewOrigin and
the guided-projectile aim read the drawn pose. Not built in Unity yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 23:41:49 +02:00
Meta Vens
fd00ad90ef GravityLowering: build the well Vector2 from the drawn orbit explicitly
Unity presenter file; not compiled by this pass (no Unity run).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:59:41 +02:00
Meta Vens
b57207045d Draw every moving body at the drawn time T = ExactTime + Lead
Planets, belts, wells, loot, mines, stations, the chunk reticle and the flow
clock are evaluated through DrawAhead (Time, Orbit, Height, Position) at one
drawn time; the rail law lives once in Zone.Offset; OrbitPositionAt, GetHeight,
ChunkPose, EvaluateBelt and RideHeight take a time. Fixes the planet jumping
against a co-moving ship at display rates above the step rate.

Not yet built or run (Unity presenter files are verified by compile only on
Starfire).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:26:36 +02:00
Meta Vens
8f491fd3c9 Core radius is the Roche curve; the global exaggeration divides by the core's growth
core-at-roche-and-exaggeration-up: PlanetSettings.CoreRadius and Planet.CoreRadius are
deleted; the well's softened core reads the RocheLimit curve (one curve of mass). The
core < Roche guard cannot fail and is replaced by a Roche-limit-positive-and-finite
check. Settings.asset: CoreRadius removed, HeightExaggeration 10 -> 4.0983607
(10 / (7.32 / 3)). Tests pin the new curves and the peak drawn slope / 2.44x steeper tail.
Not yet built or run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 16:46:53 +02:00
Meta Vens
d7bdbc4a77 GravityLowering: the record comment no longer spells the deleted GravityWell name
Comment only; verified code is 3a5b3b0b. Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 07:29:21 +02:00
Meta Vens
3a5b3b0bab Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
Zone.WellReference owns each body's reference zero (GetHeight uses it). Gravity.cginc mirrors GravityField.Potential;
Brushes/Gravity Field draws depth = -h on layer 9 from a StructuredBuffer that GravityLowering.Lower fills from the
zone each frame; GravityLowering.CreateField makes the one quad. GravityFieldParityVerify renders it and compares every
texel with -Zone.GetHeight (max error 0.0059 u), the gradient with GetForce (0.03 degrees) and the wiring.

Deleted: the Gravity Well children of Planet, Gas Giant, Sun and PlanetOutpost prefabs, Wormhole 1's three gravity
children, their overrides in Main Menu and TestScene, five wormhole/wave materials and two brush shaders,
Planet.GravityWellDepth/Radius, BodyData keys 6-7, PlanetSettings.GravityDepth/GravityRadius (and the Settings.asset
keys). Surface Displacement culls layer 9 only. Headless build and tests not yet run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 07:11:25 +02:00