hyperion51
a99b4e82f3
Colony Tab Interface
...
Properties panel supports read/write properties
Colony tab is now populated with colony data when a colony is selected
2020-06-01 03:11:04 +01:00
hyperion51
604acd80b5
Delete Orphaned Blueprints Button
...
Added a button to hunt down and murder the pitiful orphans being left behind when an item was deleted
2020-05-23 02:09:57 +01:00
hyperion51
ef0c9c4054
Item Categories
...
Items now have categories defined, allowing them to be better organized in the DB list view
2020-05-23 01:19:07 +01:00
hyperion51
5d674e9fe3
Improved Blueprints Workflow
...
#35 Resolved, blueprints are now organized as foldouts on each item
2020-05-22 22:34:08 +01:00
hyperion51
c24c155673
Context Menus & Progress Bars
...
We now have a context menu UI for in-game actions, right click on an item to activate
Database view has a progress bar (finally!)
Data structures for Megacorps and loadouts
Towing task complete? needs testing
2020-05-10 00:16:33 +01:00
hyperion51
75eb534983
Added Console
...
Debug commands can now be executed using an in-game console
2020-04-28 01:50:50 +01:00
hyperion51
af88788e4f
Local AI Testing & Interactive Tech Tab
...
Refactored game loop to allow full local testing
Added AI controller abstractions
Added ability to save database to local copy for offline testing
Tech Tab is now interactive, has properties panel
2020-04-23 03:31:17 +01:00
hyperion51
b606d26837
Database Tools Update
...
Added validation for Database Links
Added Database List Scroll View
2020-04-14 04:08:33 +01:00
hyperion51
d5cd335995
Unity Editor DB Keepalive
...
Fixed the exception caused by the TCP socket for the database timing out due to Azure
Added ability to remove stat effects from blueprints
2020-04-14 02:51:37 +01:00
hyperion51
dd6aeb158d
Updated DB Tools
...
List view now sorts named entries by name
BlueprintData Difficulty renamed to ProductionTime
2020-04-14 01:20:20 +01:00
hyperion51
01a956eef6
MSAGL Support
...
Added new tech tree layout implementation using Microsoft Automatic Graph Layouts
Added some functionality to the database editor tools
2020-04-14 00:42:04 +01:00
hyperion51
d5f2e3734a
TECH TREES WHOO
...
Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00
hyperion51
fd92c80876
Blueprints & Resources
...
Added the ability to associate simple commodities with resource maps
Added resource placement to zone generator
Added crafting blueprints and stat addressing system
Refactored Thrusters and Shields into Behaviors
Fixed server losing database connection
Updated icons
2020-04-09 07:48:45 +01:00
hyperion51
e96146b7bb
Out with MagicOnion, in with LiteNetLib
...
Removed MagicOnion
Added LiteNetLib
Created client and server abstractions
Fixed serialization bugs
2020-03-24 14:36:22 +00:00
hyperion51
433a7b4ae4
Unity.Mathematics Converters and Galaxy Upload
2020-03-24 00:02:23 +00:00
hyperion51
0b46d5ee39
Database Support
...
Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
2020-03-22 19:05:26 +00:00