Commit graph Aetheria/Assets/Scripts/Gameplay/ActionGameManager.cs
Author SHA1 Message Date
Meta Vens
9bdf6ef23f Replace the Database Tools with the Studio and cut Unity over
Cut 8b. The Unity project compiles with 0 errors in 6000.3.24f1 batchmode.

Packages: manifest.json pins org.gamecult.cultlib at cultlib-unity-v1.0.57
and org.gamecult.caching.unity at caching-unity-v1.2.0, next to the 8a
CultMath tag. Aetheria.Shared.Unity references GameCult.CultLib and keeps
noEngineReferences.

The Database Tools (Assets/Scripts/CultCache/Editor) are deleted in this
commit, alongside their five ported drawers in
Assets/Scripts/Editor/CultCacheDrawers.cs, each an
[CultInspectorDrawer] ICultInspectorDrawer:
- InspectableType: popup of the attribute type's [Union] member names,
  writing the string.
- InspectableColor: float3 and float4 through ColorField.
- InspectableAnimationCurve: float4[] and BezierCurve through CurveField.
- InspectableTemperature: Kelvin, Celsius and Fahrenheit fields over one
  value.
- InspectableSchematicShape: size and cell toggles. The old drawer also
  drew the item's schematic texture and tinted hull hardpoints, which need
  the parent document. The tagged Studio hands a drawer only the value, so
  those wait on the Studio exposing the open record.

Unity call sites:
- ActionGameManager opens the catalog through AetheriaStores; Cut 10 adds
  the run and player stores.
- Refs resolve through ItemManager.GetData or Get(ref); orbit, planet and
  belt maps key by CultRecordKey; identity is compared by reference or key.
- The PlayerSettings.msgpack reader and writer, which Cut 10 deletes, pass
  CultDocumentMessagePackSerialization.OptionsFor, since the embedded run
  reaches CultMath values and refs. Keyboard layouts need no resolver and
  keep MessagePack's defaults until Cut 10.
- The input map uses the nested action to binding shape.
- PropertiesPanel reads CultInspectorRangeAttribute.
- NameTools loses its legacy name-file writer.
- Slime compares serialized settings instead of the deleted SHA1 helper.
- FieldDriver drops InspectorHeader.
- .gitignore covers the test project's build output.

Builds: Aetheria.Shared, AetherDb, Aetheria.Shared.Tests (6/6), Unity
batchmode (0 errors).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:15:20 +02:00
Meta Vens
2281793154 Convert engine types through CultMath.UnityBridge
CultMath has no implicit conversions to or from Vector*, Quaternion or
Color, so Assembly-CSharp converts explicitly with ToCultMath/ToUnity at
each engine boundary: FieldDriver, GuidedProjectile(Manager),
EntityInstance, ActionGameManager, HullCollider, GridObject, ShipInstance,
ShieldManager, ItemPickup, FieldTester, PlaceUIElementWorldspace,
MapMenuInput, MapRenderer, SectorRenderer and ZoneRenderer. CultMath math
calls that were handed Unity vectors now take converted values;
Vector3.Scale in FieldDriver becomes a float3 product, and ItemPickup's
Vector3.Dot on float3s becomes dot. packages-lock.json records the
cultmath git package at f0605367 and demotes com.unity.mathematics to a
transitive dependency.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:47:33 +02:00
Meta Vens
6140a06a0a Swap Unity.Mathematics usings for CultMath
Every Unity.Mathematics using, alias and qualified name under Assets\Scripts
and tools now names CultMath. The nine `using static ...noise;` lines are
gone: snoise lives on CultMath's math. UnityExtensions loses float4.ToColor
and Color.ToFloat4, which duplicate the bridge's ToColor and ToCultMath; the
float3 colour pair stays because the bridge has none.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:39:12 +02:00
Meta Vens
3dcfaf9783 Delete commented-out code blocks
Git keeps the history. SimpleCommodityData records its retired
MessagePack keys so they are not reused against old data.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 22:14:58 +02:00
Meta Vens
f568a7d14f Cut RethinkDB
Remove the vendored RethinkDb driver and its Linq provider, the Rethink
backing store, the already-stubbed RethinkConnection, the Rethink test
window, and the Rethink-only Remotion.Linq and Logging.Abstractions DLLs.
The database editor now works only on GameData/AetherDB.msgpack, with a
Save button replacing the dead Connect UI and broken JSON export.
RethinkTable becomes DatabaseCategory, which only groups editor entries.

Economy.Server still references Rethink; it was already unbuildable and
is handled separately.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 21:48:45 +02:00
Meta Vens
7006a6b0dd Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Meta Vens
f3eb81250c Demote observed galaxy ownership 2026-07-06 02:35:18 +01:00
Meta Vens
0b7ed068ec Remove Unity render settings fallback 2026-07-05 21:29:34 +01:00
Meta Vens
4d7bb65868 Integrate CultMesh UI and URP cleanup 2026-06-30 19:14:49 +01:00
Meta Vens
cf5897a98c Expose native Unity docking state access 2026-06-29 12:12:16 +01:00
Meta Vens
4999c4f978 Fold target contact reads into presentation 2026-06-29 12:05:25 +01:00
Meta Vens
63a6259e9a Read gameplay docking through current state 2026-06-29 11:48:00 +01:00
Meta Vens
2a62cb9bd8 Sample observed targets through current typed contacts 2026-06-29 10:12:52 +01:00
Meta Vens
ade95ae5b6 Sample docking state through current typed access 2026-06-29 09:54:19 +01:00
Meta Vens
b09b7b43e0 Remove dead target client resolver 2026-06-29 06:41:03 +01:00
Meta Vens
faf1d31a43 Narrow pilot command runtime access 2026-06-29 06:38:28 +01:00
Meta Vens
d27e8ccee1 Use provider-native observed docking access 2026-06-29 06:35:20 +01:00
Meta Vens
cf58dc03c3 Narrow action bar runtime access 2026-06-29 06:30:24 +01:00
Meta Vens
3d48c762de Use provider-native runtime access in menus 2026-06-29 06:25:07 +01:00
Meta Vens
4487f894bf Narrow observed daemon state to render view 2026-06-29 03:02:13 +01:00
Meta Vens
d4f6155cdc Rename pilot adapters to controllers 2026-06-29 01:43:53 +01:00
Meta Vens
b89bbdd022 Remove action bar binding adapter 2026-06-29 01:24:04 +01:00
Meta Vens
7259bca77b Rename Unity entity blueprint materializer 2026-06-28 15:18:57 +01:00
Meta Vens
50ae86bc4c Rename Unity observed frame helpers 2026-06-28 14:37:28 +01:00
Meta Vens
203fe80c0e Rename Unity loadout item projector factory 2026-06-28 14:33:52 +01:00
Meta Vens
d37826ea9a Remove observed run projection shim 2026-06-28 11:44:28 +01:00
Meta Vens
759afb0044 Use reactive docking state snapshots 2026-06-28 10:07:05 +01:00
Meta Vens
870cd7c3e0 Use reactive zone contact documents 2026-06-28 09:24:53 +01:00
Meta Vens
5b7a5b3a8c Move observed sector projection into gameplay boot 2026-06-28 08:34:28 +01:00
Meta Vens
6c75edc4f5 Carry zone render through observed daemon state 2026-06-28 07:34:11 +01:00
Meta Vens
ee0f73d40d Rename observed facades as entity snapshots 2026-06-28 03:34:08 +01:00
Meta Vens
69327bbe19 Use Aetheria state handles for render feeds 2026-06-27 14:06:30 +01:00
Meta Vens
2e96660d48 Build typed Aetheria client surfaces 2026-06-25 18:09:33 +01:00
Meta Vens
6e2460962f Submit Unity Eve commands through Verse client 2026-06-22 14:33:48 +01:00
Meta Vens
a1f5c385af Route Unity shell state reads through Verse client 2026-06-22 14:23:24 +01:00
Meta Vens
21b3abca9f Split ZoneRenderer asset palette from GameSettings 2026-06-22 00:36:28 +01:00
Meta Vens
0768b868fd Move body visual tuning into render settings 2026-06-22 00:31:17 +01:00
Meta Vens
bc545e3f5c Move zone presentation tuning into render settings 2026-06-22 00:26:49 +01:00
Meta Vens
842760a580 Move interaction tuning into daemon operations 2026-06-22 00:22:45 +01:00
Meta Vens
39927896ff Move minimap gravity range into render settings 2026-06-22 00:11:55 +01:00
Meta Vens
9da188fa57 Move body icon sizing into render settings 2026-06-22 00:07:34 +01:00
Meta Vens
f65b0cea88 Move minimap asteroid sizing into render settings 2026-06-22 00:03:48 +01:00
Meta Vens
05c35ab44c Move minimap presentation into render settings 2026-06-21 23:59:35 +01:00
Meta Vens
d40ba1df14 Move wormhole projection ratio into render settings 2026-06-21 23:54:03 +01:00
Meta Vens
756ffa72ad Move minimap zoom through daemon render settings 2026-06-21 23:48:40 +01:00
Meta Vens
c624982215 Move target spotted blink gate into render settings 2026-06-21 23:42:01 +01:00
Meta Vens
c54e3b63e7 Move heatstroke pulse tuning into daemon render settings 2026-06-21 23:38:05 +01:00
Meta Vens
eaa3f0e6ed Move target status fill band into runtime render settings 2026-06-21 23:24:14 +01:00
Meta Vens
3ad8da5640 Move target presentation tuning into runtime render settings 2026-06-21 23:21:29 +01:00
Meta Vens
4464f5cdce Move HUD thermal risk into runtime render settings 2026-06-21 23:17:00 +01:00