Commit graph Aetheria/tools/AetherDb/scripts
Author SHA1 Message Date
Meta Vens
8d93b937bc Author manufacturer variation as faction products
A design lists role names; a faction product is a manufacturer's branded
build of one, carrying its name, its flavor text, and a pseudo-gaussian
quality distribution per role whose mean is the technology put in and
whose deviation is their quality control. A PerformanceStat may name the
role whose quality it reads, unset reading the item own workmanship as
before, so old saves behave unchanged. Generation selects products rather
than designs, which makes what a faction makes the availability rule.

This is Njordr shape at one dimension: role names, per-role derivation
and per-product distributions carry over when quality widens into
dimensions. No parts exist yet; the product authors the role quality.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-12 01:12:12 +02:00
Meta Vens
ea11a418e4 Add item census script
Counts equippable items by kind and manufacturer and lists same-footprint
items duplicated across manufacturers.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 23:37:03 +02:00
Meta Vens
02058a3cdf Build ServerShared without Unity and add AetherDb scripts
Aetheria.Shared.csproj compiles ServerShared with MessagePack, UniRx
core, Ink and Unity.Mathematics from source against .NET Standard 2.1
(Unity's API level) with no Unity defines; a clean build checks that the
simulation stays engine-independent. tools/AetherDb opens AetherDB.msgpack
through the game's own CultCache for file-based C# scripts; station-fit
checks every station hull can take a docking bay.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 23:23:20 +02:00