hyperion51
8d1b7bed28
Missing Database Reference Hotfix
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Database inspector was crashing when selecting a blueprint with missing ingredients
2020-04-29 23:36:00 +01:00
hyperion51
d8ff1e2289
Stat Effects and Tech Tree Improvements
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Tech tree layout is now correct thanks to MSAGL
Blueprint stat effects can now target item stats
Durability is now a PerformanceStat
2020-04-16 03:08:18 +01:00
hyperion51
b606d26837
Database Tools Update
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Added validation for Database Links
Added Database List Scroll View
2020-04-14 04:08:33 +01:00
hyperion51
d8c201d49a
DB Clone Button
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Added button to clone DB entries
2020-04-14 03:27:59 +01:00
hyperion51
d5cd335995
Unity Editor DB Keepalive
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Fixed the exception caused by the TCP socket for the database timing out due to Azure
Added ability to remove stat effects from blueprints
2020-04-14 02:51:37 +01:00
hyperion51
01a956eef6
MSAGL Support
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Added new tech tree layout implementation using Microsoft Automatic Graph Layouts
Added some functionality to the database editor tools
2020-04-14 00:42:04 +01:00
hyperion51
d5f2e3734a
TECH TREES WHOO
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Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00
hyperion51
fd92c80876
Blueprints & Resources
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Added the ability to associate simple commodities with resource maps
Added resource placement to zone generator
Added crafting blueprints and stat addressing system
Refactored Thrusters and Shields into Behaviors
Fixed server losing database connection
Updated icons
2020-04-09 07:48:45 +01:00
hyperion51
433a7b4ae4
Unity.Mathematics Converters and Galaxy Upload
2020-03-24 00:02:23 +00:00
hyperion51
0b46d5ee39
Database Support
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Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
2020-03-22 19:05:26 +00:00