hyperion51
8d1b7bed28
Missing Database Reference Hotfix
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Database inspector was crashing when selecting a blueprint with missing ingredients
2020-04-29 23:36:00 +01:00
hyperion51
75eb534983
Added Console
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Debug commands can now be executed using an in-game console
2020-04-28 01:50:50 +01:00
hyperion51
af88788e4f
Local AI Testing & Interactive Tech Tab
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Refactored game loop to allow full local testing
Added AI controller abstractions
Added ability to save database to local copy for offline testing
Tech Tab is now interactive, has properties panel
2020-04-23 03:31:17 +01:00
hyperion51
d8ff1e2289
Stat Effects and Tech Tree Improvements
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Tech tree layout is now correct thanks to MSAGL
Blueprint stat effects can now target item stats
Durability is now a PerformanceStat
2020-04-16 03:08:18 +01:00
hyperion51
b606d26837
Database Tools Update
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Added validation for Database Links
Added Database List Scroll View
2020-04-14 04:08:33 +01:00
hyperion51
d8c201d49a
DB Clone Button
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Added button to clone DB entries
2020-04-14 03:27:59 +01:00
hyperion51
d5cd335995
Unity Editor DB Keepalive
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Fixed the exception caused by the TCP socket for the database timing out due to Azure
Added ability to remove stat effects from blueprints
2020-04-14 02:51:37 +01:00
hyperion51
dd6aeb158d
Updated DB Tools
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List view now sorts named entries by name
BlueprintData Difficulty renamed to ProductionTime
2020-04-14 01:20:20 +01:00
hyperion51
01a956eef6
MSAGL Support
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Added new tech tree layout implementation using Microsoft Automatic Graph Layouts
Added some functionality to the database editor tools
2020-04-14 00:42:04 +01:00
hyperion51
d5f2e3734a
TECH TREES WHOO
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Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00
hyperion51
fd92c80876
Blueprints & Resources
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Added the ability to associate simple commodities with resource maps
Added resource placement to zone generator
Added crafting blueprints and stat addressing system
Refactored Thrusters and Shields into Behaviors
Fixed server losing database connection
Updated icons
2020-04-09 07:48:45 +01:00
hyperion51
4b8a300c0a
Better Zones Client/Server
2020-03-31 13:44:18 +01:00
hyperion51
776e08a1d1
Local Zone Generation
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Added the ability to generate zones locally in order to facilitate rapidly iterating generation parameters. Then of course I tweaked the shit out of the zone generation!
2020-03-30 03:11:57 +01:00
hyperion51
1898fffe76
FUCK YEAH GALAXIES
2020-03-28 05:18:57 +00:00
hyperion51
cddeaf38a9
Galaxy Viewing
2020-03-28 03:43:07 +00:00
hyperion51
f8a6582154
Server Initialization and Serverside Galaxy/Zone Delivery
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Made the master server connect to the database and now it's listening for and responding correctly to GalaxyRequestMessages and ZoneRequestMessages, generating the zone contents if they do not yet exist.
2020-03-27 01:53:03 +00:00
hyperion51
e96146b7bb
Out with MagicOnion, in with LiteNetLib
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Removed MagicOnion
Added LiteNetLib
Created client and server abstractions
Fixed serialization bugs
2020-03-24 14:36:22 +00:00
hyperion51
433a7b4ae4
Unity.Mathematics Converters and Galaxy Upload
2020-03-24 00:02:23 +00:00
hyperion51
d4128befe2
Update Readme
2020-03-23 02:31:26 +00:00
hyperion51
5e5a748720
Galaxy Editor Changes
2020-03-23 01:43:37 +00:00
hyperion51
0b46d5ee39
Database Support
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Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
2020-03-22 19:05:26 +00:00
hyperion51
ae98448942
Porting Galaxy Editor
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Ported the galaxy editor code from the old Aetheria
2020-03-11 15:18:36 +00:00
hyperion51
d64d5ab729
Old Aetheria Code
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Imported and massively refactored a bunch of code from the old Aetheria project
2020-03-09 01:28:55 +00:00