Commit graph Aetheria/Assets/Scripts/ServerShared/Pilot.cs
Author SHA1 Message Date
soul
d4bec37c6a Combat's release sweep leaves a weapon it already commanded alone: PilotCommand.Commands
One command per weapon per step: the sweep released a gun the group loop had already released.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 13:34:18 +02:00
soul
c1aab929b1 Give verb: a stop is a verb with no receiver, and the type pattern skipped it; tests: second bay at a free cell
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 16:42:42 +02:00
soul
cada2fde3e Transfer verb: a pilot gives cargo to a ship alongside, committed through the conserving bay move
TryTransferItem(SimpleCommodity) checks the target can take the part and stores the part removed, not the stack
left behind (it duplicated and lost units on every partial move, the player's commodity buy among them).
TryTransferItems goes. CargoTransfer.Step owns a give's progress and end; PilotCommand.Give and StopGiving are applied
by PilotApplier; TransferRate is the new tunable, DockingDistance the range.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 16:38:17 +02:00
soul
8692cf8600 Command seam: the stance press resolves its target at the step, after the step's target verbs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 08:39:46 +02:00
soul
bc05417450 Command seam fixes: the player's switches, ping and stance flips are PilotCommand presses; triggers, switches and ping are internal
ActivatedBehavior replaces IActivatedBehavior so Activate/Deactivate can be internal under Unity's C# 9.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 04:33:20 +02:00
soul
76143e50d1 Command seam, player: PilotCommand gains Tractor, the target Verb, CycleAim and Iff; HelmInput.Demand returns a TurnCommand resolved each step
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 02:27:28 +02:00
soul
9d9a8ed031 Command seam: the applier is the only writer from PilotCommand; the pilot reads back its own pending decisions (Soul finding only-reader-comment-false)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 02:27:08 +02:00
soul
9a2a9390e1 Command seam, agents: one PilotCommand per entity, applied once per step by PilotApplier in Zone.Update
Agent, Flight, Combat, MoveTo and Follow write only Ship.Command. Entities
with no agent apply first, then each agent applies right after it decides.
A pilot reads its own pending designation and aim item back from its command;
FireControl gains Refuses/AgentFires/HitProbability overloads that take them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 00:32:11 +02:00