Commit graph Aetheria/Assets/Scripts/Editor/MapBeltPerf.cs
Author SHA1 Message Date
Meta Vens
b70372963a Delete the minimap asteroids setting; minimap belts always draw
Ruling minimap-asteroids-setting-deleted. PlayerGraphicsSettings key 1 stays
retired so old saves load; OldPlayerSettingsLoad now writes the old 3-element
array by hand. MapPresenterSmoke asserts a belt draws with the map screen
closed. Not built or tested yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 04:36:13 +02:00
Meta Vens
4920b2c9c0 MapPresenterSmoke pins icon axes and heading; capture proves deep-well pixels; belt benchmarks at 1000/2250/4000
Smoke asserts each icon's x and z against the sim position (non-symmetric, ships ride at y 50 and -90) and the
yaw from the forward heading with a near-vertical rolled hull whose eulerAngles.y differs. MapPresenterCapture renders the
scene's Map Overlays and Map Tint cameras to pixels. MapBeltPerf measures base (MapBeltPerfBase, verbatim
AsteroidBeltUI) and head as median/IQR of 21 runs. All build.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-17 01:02:39 +02:00
Meta Vens
4694366d98 Map presenter: ShowAsteroidsInMinimap stays (head's belt cost misses 0.1 ms); belt upload via SubUpdates; settings key restored
The setting gates belts on the minimap again, through MapPresenter.BeltsOnMinimap; the map screen always draws them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 23:54:45 +02:00
Meta Vens
07f0037148 MapBeltPerf: belt cost per frame in CPU ms and managed bytes; script metas
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 23:41:39 +02:00