Commit graph Aetheria/Packages/manifest.json
Author SHA1 Message Date
Meta Vens
dde163bfe3 Correct released Unity package sources 2026-07-10 12:08:04 +01:00
Meta Vens
057dc0a7c7 Consume released EveUnity and CultLib packages 2026-07-10 11:49:31 +01:00
Meta Vens
c85b4d0331 Consume Unity packages from EveUnity 2026-07-10 08:10:47 +01:00
Meta Vens
824f2cbf74 Resolve CultLib for Unity provider clients 2026-07-10 04:03:11 +01:00
Meta Vens
847af3772f Open Unity state through remote CultMesh replicas 2026-07-10 03:03:13 +01:00
Meta Vens
e3e37d082a Consume Unity scene lowering from EveUnity 2026-07-10 02:30:12 +01:00
Meta Vens
8804ba6655 Publish Aetheria world surface for Eve Unity 2026-07-09 19:20:09 +01:00
Meta Vens
4d7bb65868 Integrate CultMesh UI and URP cleanup 2026-06-30 19:14:49 +01:00
Meta Vens
39a0dc8737 Sync daemon authority migration 2026-06-21 09:37:54 +01:00
Meta Vens
e10301f165 Import shared Eve Unity packages from Eve repo 2026-06-16 20:16:57 +01:00
Meta Vens
0da3145d17 Remove unused Unity localization package 2026-06-15 02:02:47 +01:00
Meta Vens
e9d13797b1 Add Aetheria Eve runtime presenter 2026-06-13 16:31:45 +01:00
Meta Vens
f685c04065 Stage Eve UI Toolkit lowering boundary 2026-06-13 16:15:03 +01:00
Reinier Vens
7561c09edc Unity 6 Upgrade + Solid Gravity Surface
Upgraded Unity version to 6000.1.10f1
Rewrote gravity surface shader to use shader environment vars for placement + various compatibility fixes
2025-07-10 21:05:54 +01:00
Reinier Vens
c6ffcad3f1 Shields
Created field bubble shields / propulsion, currently just a prototype with its own test scene
2025-01-30 01:58:05 +00:00
Reinier Vens
bbf1d53d1c Upgrade to Unity 2021.3.6f1 LTS
Converted remaining .blend files to .fbx
Type check safe cast operator broken in DictionaryInspector? Wrote around it
UI Materials not blending properly - fixed by switching to Fade transparency mode
2022-07-17 23:20:50 +01:00
Reinier Vens
81acaf2a47 In Game Input Screen
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00
Reinier Vens
da1caec7d6 Drag & Drop Input Reassignment
Implemented Drag and Drop operations for reassigning inputs in input screen
2021-05-07 19:51:23 +01:00
Reinier Vens
40c244190b Mouse Bindings + Action Bar
Implemented mouse bindings for input screen
Implemented action bar bindings for input screen
2021-05-06 18:43:23 +01:00
Reinier Vens
c2a23b5f5e Keyboard Layout Display
Fully implemented procedurally generated keyboard layout display UI
Fixed Granular Audio
2021-05-03 23:15:29 +01:00
Reinier Vens
d955c9da2f Music & SFX 2021-04-30 11:19:25 +01:00
Reinier Vens
351cb9f2af Sector & Loadout Generation Fixes
Adjusted sector generation to improve sample elimination performance and better preserve density map
Added unit tests for item shape rotation and fit functions + fixed those (required for correct loadout generation)!
Fixed faction hostility by marking player ship
Added faction to entity serialization
Generating starting loadout for player ship
2021-03-18 22:48:33 +00:00
Reinier Vens
1bb058a8dc Upgrade to Unity 2020.2.6f1 2021-03-03 16:49:02 +00:00
Reinier Vens
8d6770ab15 Performance Optimization
Asteroid positioning is now multithreaded
Item quality calculation is now allocation free
Various other garbage reductions
2021-01-17 23:26:53 +00:00
Reinier Vens
1992428a14 Upgraded to Unity 2020.2 2021-01-06 16:00:24 +00:00
Reinier Vens
f643f6cc8a New Inventory System + Overhaul
Removed universal GameContext references
Refactored GameContext: It's now only responsible for item management. As such it's now called ItemManager
GlobalData is gone, relevant settings are distributed amongst specialized settings classes
Entities are no longer database entries, references to them are now direct - Zone is reponsible for storing them in ZonePacks
Controller subtypes are now generic classes, class argument is task type
Inventory is now a 2D grid instead of a list
Entity temperature is now a 2D grid instead of a number
Item sizes are now arbitrary shapes instead of a number
Hardpoints are now arbitrary shapes instead
Equipped items have their own temperatures
Map view now displays sunlight colors
Integrated Allegorithmic Substance Plugin
Imported Djinni ship and assigned Substance materials
Removed Node Editor framework (might come back later but needs work to integrate with behavior system)
2020-12-10 23:20:38 +00:00
Reinier Vens
d12d7c5c45 Initial ARPG Port
ARPG scene assets from old project are now correctly visualizing sectors generated by ZoneGenerator and updated by GameContext
2020-11-27 22:47:33 +00:00
hyperion51
c58ba0b1da Copy Aetheria Code
Added a bunch of code from the old Aetheria project
2020-02-27 18:51:07 +00:00
hyperion51
52b0d4d8ff Remove Default Packages 2020-02-19 15:54:12 +00:00
hyperion51
aaf8014619 Created Unity Project 2020-02-19 15:09:31 +00:00