Commit graph Aetheria/Assets/Materials/Brushes/Fog Tint.mat
Author SHA1 Message Date
Reinier Vens
07bddc0a6a Nebula Lighting Everywhere + Perspective Distortion Fix
Applied nebula lit shader to "planets" and asteroids
Modified gas giant shader to accept nebula lighting and to be a bit less crappy in general
Fixed raymarching depth sampling perspective distortion
2022-07-16 06:42:40 +01:00
Reinier Vens
7210d298af More Nebula Fuckery
Performance optimization for nebula raymarching
Fixed zone generator crashing due to lack of station and turret hull data (where'd they go?!)
2022-07-12 14:22:23 +01:00
Reinier Vens
cda321ba4a New Clouds In Game Scene
Implemented new raymarching shader in game scene
2022-07-11 08:14:00 +01:00
Reinier Vens
1284149d47 Hostility System
Implemented hostility system - entities can mark each other as friend or foe depending on changing conditions (currently only depends on local security level)
Added "friendly" target indicators in blue
2021-05-11 04:45:42 +01:00
Reinier Vens
7a9af46820 Gravity Slime
Adjusted the "slime" particles to adjust their parameters according to the current gravitational potential and gradient!
2021-03-28 03:17:55 +01:00
Reinier Vens
adfb200a91 Wormholes 2021-03-05 14:31:18 +00:00
Reinier Vens
9e88fcda95 Bigger Sectors & Various Bugfixes
Minimap works again
Stardust density is now proportional to gravity depth
Generated zones are double the size and better distributed
Orbital hierarchy actually working now (!)
Station start position actually orbits something now
Max gravity strength remapped to infinity (zone boundary is properly impassable now)
2020-12-23 22:38:30 +00:00
Reinier Vens
d12d7c5c45 Initial ARPG Port
ARPG scene assets from old project are now correctly visualizing sectors generated by ZoneGenerator and updated by GameContext
2020-11-27 22:47:33 +00:00