Commit graph Aetheria/docs/research
Author SHA1 Message Date
Meta Vens
e89d38e97a Research: electronic warfare prior art (Body, lore, games, real-world vocabulary)
Eyes facts file for the EW campaign mapping.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 03:40:25 +02:00
Meta Vens
55429376bc Research: hardpoint size systems (Aetheria Body facts and prior art)
Eyes facts file for the hardpoint size-system fork.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 00:39:36 +02:00
Meta Vens
8fc19aed94 Emoji font build: add FE0F-less twins of the 15 ligature records TMP cannot match (ruling fe0f-less-ligatures-in-font-build); Eyes' TMP diagnosis; headless GSUB test
The committed font is not rebuilt yet, so test_fe0f_twins.py's first test is red against it; the font lands next. Builds nothing in Unity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 04:57:04 +02:00
Meta Vens
1f6ba67d5f Release map and prior art: one owner per ping crossing, bistatic ally credit
Map R2/R3 rewritten after Soul failed paint-modes h1: the pinging sensor
keeps a per-ping reached set and posts PingReturn to allies through the
zone inbox; ally credit gated by the bistatic oval (R_t * R_r < range^2).
Research section 7: bistatic radar, cooperative engagement, game gaps.
Serves cut_spec paint-modes r3.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 15:17:33 +02:00
Meta Vens
2cb3ded00f Release map and prior art: quiet gear identifiable, hull layout from class
Map: hull layout and aim point (V15, V16), model rows for layout, located
item and the scan, rules R8-R11, and cuts layout-aim and inspection-scanner,
for ruling quiet-gear-identifiable-hull-layout-known. Research section 6:
game scanners and identification of non-emitting equipment, serving
questions scanner-reveals-its-user and scanner-held-or-pulse.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 09:18:24 +02:00
Meta Vens
cbf31c2719 Research: launcher lock, launch signatures and graded contact knowledge
Eyes pass for the operator's lock and visibility rethink: how Aetheria
represents visibility today, LOBL/LOAL and loitering munitions, warning
receivers, provocation, graded contacts in games, and the novella passages.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:42:18 +02:00
Meta Vens
30d027195b Research: prior art on thrust allocation with vectored thrusters
Serves follow-ups vectored-thruster-rows and gimballed-thrusters: virtual
actuators, nonlinear and cascaded allocation, rate and gimbal limits as
per-tick bounds, the zero-thrust singularity, games, shared-angle rows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:50:05 +02:00
Meta Vens
ce0023f1f8 Research: prior art on hull decals, panel lines and wear layering
Eyes pass before the hull shader fork: DECALmachine 2.17 export paths,
forward-renderer decal practice, parallax for panel lines, layered wear
on the built-in pipeline, and this project's rendering constraints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:50:14 +02:00