GrabEvent carries a FloatingBodyId; Zone gains TryHold/SetHeldProgress/Free and places a held item instead of
integrating it; Entity.TractorPower is derived from Pickup.Power and TractorCommand is the pilot's input
(ActionGameManager writes it undamped, the Time.deltaTime ramp is deleted). Binder and FieldTester change the
delegate type only. PickupTests and a save round-trip pin for the player's zone index.
Group A builds; no beam is on any generated ship until group B.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
IAbsorbPresenter/IGrabPresenter/IMeleePresenter/IThrustPresenter let a Unity
component declare which capability events it visualizes without knowing about
CapabilityEvents itself. CapabilityPresentationBinder is the only thing that
subscribes a presenter to its matching stream, resolving a GrabEvent's plain
target handle to a live Transform (and initial velocity) through delegates its
owner supplies, since the engine-free GrabEvent can't carry a Unity reference.
Neither file knows about FieldDriver or any other concrete presentation.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>