Commit graph Aetheria/Assets/Scripts/Gameplay/AetheriaUnityGameplayBootShell.cs
Author SHA1 Message Date
Meta Vens
a3d6df3bfd Add named catalog and settings document access 2026-06-29 07:30:21 +01:00
Meta Vens
d3d67ecb56 Use provider-native state in gameplay boot 2026-06-29 06:43:11 +01:00
Meta Vens
296a0b6de8 Add native reactive client state access 2026-06-29 04:18:22 +01:00
Meta Vens
0830588cbb Flatten Aetheria CultMesh reactive access 2026-06-29 02:42:08 +01:00
Meta Vens
e9c5281e3f Use generic reactive fixed documents 2026-06-28 23:50:28 +01:00
Meta Vens
d2eb22160b Use reactive documents during Unity boot 2026-06-28 22:39:32 +01:00
Meta Vens
203fe80c0e Rename Unity loadout item projector factory 2026-06-28 14:33:52 +01:00
Meta Vens
3917be7d86 Centralize gameplay boot state sessions 2026-06-28 14:27:42 +01:00
Meta Vens
a035a55fc3 Remove Aetheria client state alias 2026-06-28 13:13:07 +01:00
Meta Vens
d37826ea9a Remove observed run projection shim 2026-06-28 11:44:28 +01:00
Meta Vens
9304476435 Use reactive gameplay boot documents 2026-06-28 09:58:01 +01:00
Meta Vens
5b7a5b3a8c Move observed sector projection into gameplay boot 2026-06-28 08:34:28 +01:00
Meta Vens
68fc0b0aa1 Use named managed shared state accessors 2026-06-28 08:02:16 +01:00
Meta Vens
03b1e082ea Route catalog reads through managed document 2026-06-28 01:58:58 +01:00
Meta Vens
2e96660d48 Build typed Aetheria client surfaces 2026-06-25 18:09:33 +01:00