Commit graph Aetheria/tests/Aetheria.Shared.Tests/ShipValidationTests.cs
Author SHA1 Message Date
Meta Vens
54ac0fcfa7 Merge eureka/aetheria-release-ships-addon-frame-r4: ships authoring tool and add-on frame
# Conflicts:
#	tests/Aetheria.Shared.Tests/ShipSchemaPinTests.cs
2026-10-10 19:54:03 +02:00
Meta Vens
0b5cad8903 ship_cc: layout_revision and valid_ship_id as pure functions, fixed-text errors; pins and tests for the authoring-tool Low findings
layout_revision(shape, hardpoints) is the revision rule replace_layout and Package share.
SHIP_ID_CHARS and RESERVED_SHIP_IDS mirror ShipAuthoringStore.RequireShipId; ShipSchemaPinTests
sweeps every character and every candidate stem against the C# rule. ship_cc errors no longer
carry the path, mount id, anchor id or object name. C# tests: create judges the ID not the
display name, FindRoot answers the working directory itself, short trailing-dot IDs.

Builds: yes (C# test edits and Python only).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:49:39 +02:00
Meta Vens
638856afc1 ShipValidationTests: a NaN Min and a NaN Max are each refused as not finite
Tests only; builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 08:29:11 +02:00
Meta Vens
6971ff70a7 ShipValidationTests: every Windows device name, alone and before a dot
Builds; the id-refusal cases pin prn and aux, which the first set left unchecked.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 07:11:55 +02:00
Meta Vens
63d16e81f3 AetherDb for ship authors: rooted at a game folder, found in ModTools; ship-ID rule in create
FindRoot keys on GameData/Aetheria.cc. ShipAuthoringStore.RequireShipId is the one ID rule
(Validate and create), refusing Windows device names and a trailing dot, naming no value.
The add-on's one preference is Game folder; _aetheria_repo, the repo preference and the
dotnet-run invocation are deleted. Smokes take SMOKE_GAME_FOLDER. Not yet built or tested
at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:53:03 +02:00
Meta Vens
9e516d06d9 Rig in the visual record: ShipAuthoring.Joints, ShipAnchor.Joint, reach check, Bind and ShipModPlan.Rigs
Deletes the articulation anchor role. Adds ShipJoint (key 5 Joints), ShipAnchor.Joint (key 5),
the judge's joint-shape, mount-on-joint and yaw-reach checks over RigChains, Bind's GLB checks
(ReadNodeIds returns the nearest tagged ancestor), and ShipModPlan.Rigs. Presentation only:
arc stays HardpointData.FiringArc and traverse WeaponData.Tracking (ruling mount-arc-gun-traverse).
Not yet built or run when committed; the verification commit follows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:23:02 +02:00
Meta Vens
bf17314765 Move every LonginusX consumer to the Longinus: scenarios, tests, tools, the starting hull
Duel, Arcs, Launcher Angles and Starved Reactor fit and place the Longinus
(thrusters, Core Power or MoveOnPro at (2,4), radiators relaid); the modes start
a Longinus (Settings.asset StartingHullName; the Aether multipliers leave it).
The drive's tests, its Steering Axis probe and its Brownout fixtures go with their
subject; ship_cc.py and the live-game checklist drop the drive and the hull.
The drive itself and the catalog records are deleted in the following commits.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 13:44:48 +02:00
Meta Vens
976b711905 Ship mounts: anchors only for visible hardpoints, every role rule in Validate
ShipAuthoringStore.Validate now alone decides which hardpoints carry anchors
and which role each plays. A thruster, radiator, energy, ballistic or launcher
hardpoint needs an anchor of its mount id with role thruster-emitter,
radiator-mesh or the new weapon-mount; every other hardpoint is internal and
no anchor may take its id. A mount-role anchor must be a hardpoint's mount, a
muzzle must hang off a weapon mount, and each weapon needs a muzzle; these
checks move out of ShipModPlan.Build, which now only maps a validated pair to
slots and throws nothing itself. 'articulation' stays in the vocabulary for
pivots and is never a mount.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:39:08 +02:00
Meta Vens
8f8b72be3c Ship S2 fixes: the edge-of-range hardpoint test re-roles its anchor with its type
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 08:34:54 +02:00
Meta Vens
f470c1b775 Ship S1 fixes: refuse the retired embedded hull, one body per hull, closed validator gaps
Load reads the raw ship authoring payload and refuses a non-nil retired key 1 (the
pre-S1 embedded hull) naming the old shape, so a stale hull is no longer silently
ignored; ship_cc.py refuses the same file on read and therefore on every save.

A hull naming both a Unity prefab and a visual is refused by one predicate
(ShipAuthoringStore.RequireOneBody), called by Validate and by Compose over every hull
in the derived catalog, shipped ones included; a whitespace-only Prefab is unset. This
replaces the mod-ship-only "cannot name a Unity prefab" check.

The validator also refuses non-finite or negative hardpoint Armor and FiringArc, an
undefined HardpointType or ItemRotation, and an anchor Role outside the eight the
schema documents.

Load wraps MessagePack decode failures with the file path. Python replace_layout
refuses non-boolean layout and hardpoint-footprint cells.

Tests: exact Visual key comparison, HullData.Visual at key 32, a save refreshing
stored_at, plus one case per new refusal. HullData.Visual is now [Inspectable] like
Prefab (Unity editor only; not compiled here).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 06:18:20 +02:00
Meta Vens
1702e0549f Ship S1: one hull record, and a hull names its visual
A mod ship file now holds a HullData at mod-hull:<id> and the ShipAuthoring
visual package at mod-ship:<id>. HullData.Visual (key 32) is the typed ref
between them; ShipAuthoring.Hull (key 1) is retired.

- One joint validator over (hull, visual) is the only semantic check; Load
  owns the file structure (one hull, one visual, deterministic keys).
- Compose copies the mod store's records verbatim, so the derived catalog
  holds one hull per mod ship.
- ship_cc.py edits the hull record's slots directly; the body[HULL_SLOT]
  indirection is gone.
- The package fixture is generated from ShipAuthoringTests.Fixture() (glTF
  scene included) and exported when AETHERIA_SHIP_FIXTURE_DIR is set.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 03:06:43 +02:00
Meta Vens
fe38f28865 Close the gaps a mutation pass found in the new ship tests (S-Soul F1-F3)
A pass of 137 hand-written mutations over ShipAuthoring.cs, ShipModCatalog.cs
and ship_cc.py, run against the tests from the last three commits, left six
surviving or unrunnable. Each is resolved:

- Validator: the hull Width/Height < 1 guards and the opacity IsInfinity
  guard could not change any outcome (an empty grid has no occupied cell;
  +Infinity exceeds 1 and -Infinity is below 0). Deleted.
- Two accepted shapes had no test: a hardpoint footprint with empty cells
  beside occupied ones, and an empty ParentId meaning no parent. Added.
- The GLB header length was pinned only from above. Added the shorter case.
- Compose's working-directory cleanup was invisible because the assertion
  listed files, not directory entries. It now lists both.
- ReadPackage runs the catalog's item validation on the hull (the derived
  catalog must reopen); that call now has a test.
- Python: a single non-ship record, a non-array payload long enough to fill
  every slot, and a hardpoint-only change to the layout revision each had a
  surviving mutation. Tests added.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 02:14:10 +02:00
Meta Vens
5df72ba363 Pin every refusal in ShipAuthoringStore.Validate and Read (S-Soul F1)
Soul's mutation pass on 375d6bd4 found 8 of 9 validator mutations
surviving, including the `..` model-path guard and the prefab refusal. The
validator had five hand-picked cases. ShipValidationTests now carries one
case per guard: each starts from the valid fixture, breaks exactly one
thing, and names the message that guard alone produces. It also pins the ID
alphabet at both ends of each range, the accepted model-asset spellings
beside the refused ones, the range edges of point attributes, an anchor
naming its hardpoint as parent, and Read's exactly-one-record and
validate-on-load behaviour.

ShipAuthoringTests.Fixture becomes internal so the new file shares it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:46:44 +02:00