Commit graph Aetheria/Assets/Scripts
Author SHA1 Message Date
Meta Vens
2b03d90812 RoundAt clamps at the weapon's frozen Range (PendingShot.MaxRange), not FireRange
FireRange is the distance to the engaged target and 0 for a round with none, so a no-lock burst round and a
round that misses never flew. MaxRange = weapon.Range is frozen at Fire beside Speed. Unity compile not yet run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:35:37 +02:00
Meta Vens
0fb5ac1dfc Sensor.Gain takes the obscuration of its sight line
Gain stays the one detection rule: both branches are scaled by the fraction
of the signal that survives the clouds between observer and target
(Zone.Obscuration, exactly 1f with none, so the pre-cloud trace is
bit-identical). The entity loop passes it for pings and passive ticks and
PassiveRate for the chunk position. Entity.cs is untouched: a lock falls by
the existing detection-threshold rule when info does. Adds the sensor-level
facts to VapourCloudTests. Builds; not yet run (verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:22:16 +02:00
Meta Vens
6dcf33d11c Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
Zone.Vent is the one adder, StepClouds the one remover, Zone.Obscuration the
one reader: the product of (1 - opacity) over clouds whose disc the segment
touches (closest point of the segment to the centre within Radius), 1f when
none. Derived from live clouds at each call, never cached. VapourDump vents
once on its first run, drifting with its venter. Nothing reads Obscuration
yet (Sensor.Gain takes it in the next commit); this commit builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:22:00 +02:00
Meta Vens
aa9288d9de Projectile is drawn on FireControl.RoundAt and integrates nothing
Deletes the Time.deltaTime gravity/drag/position integration and the range-distance kill from Projectile and the
UnityEngine.Random jitter, barrel direction and inherited velocity from ProjectileManager. A round holds a copy of
its PendingShot and draws at RoundAt(Zone.Time + Clock.Lead) with a barrel offset decaying over BlendTime; ShotResolved
ends a hit or burst at the outcome's BurstPoint, a miss flies to the FireRange clamp. Unity compile not yet run at
this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:19:23 +02:00
Meta Vens
aaab561f98 Consumable host: initialise at activation, dispose at expiry, instantiate consumables
ActivateConsumable runs Initialize on the effect's behaviours; expiry disposes
them before Resolver.Forget, so a consumable's modifiers exist exactly while
its effect is active. ItemManager.CreateInstance returns a ConsumableItem for a
consumable design. StatResolver.DetachModifier drops an entry left with
nothing attached, so ModifierEntryCount returns to baseline. LoadoutTests'
hand-built ConsumableItem goes through CreateInstance. Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:19:22 +02:00
Meta Vens
0e89dd1673 FireControl.RoundAt: the one statement of where a fired round is at a sim time
PendingShot freezes the weapon's Velocity as Speed at Fire; RoundAt(shot, time) reads the frozen origin,
direction, speed and fire time, clamped to the FireRange point. Step, Commit and Apply do not call it.
BallisticFlightTests pin the line against the shooter position, aim and authored velocity.
Builds: yes. Presenters still fly their own rounds at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:19:22 +02:00
Meta Vens
c6bca1a522 ThrottleLock behaviour: an active consumable forces full forward intent, read once in Ship.Update
ThrottleLockData (union 41) marks the lock; Entity.ThrottleLocked is derived from the
active effects; Ship.Update reads one `move` in place of MovementDirection. Turn is
untouched (ruling overdrive-keep-steering). Not yet verified by a build when committed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:17:47 +02:00
Meta Vens
f28d4b4b12 Merge eureka/aetheria-release-sim-speed: one SimClock steps the zone, presenters draw ahead by Lead
AetherDrive.cs: master deleted the behaviour (2cfdc728); the branch only added a
TurnRate line to it. Deletion kept. Thruster remains the one rotation actuator
and feeds Entity.TurnRate. No sim stepping outside the clock on master
(mines presenter, Pirates AI, lot-product all step through Zone.Update).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-09 02:29:37 +02:00
Meta Vens
ba382a6d5c Merge eureka/aetheria-release-modifier-subtypes: modifiers reach a behaviour type and its subtypes 2026-10-09 02:12:41 +02:00
Meta Vens
257a8a4795 Sim speed fix: scripted poses are not drawn ahead; a step cannot reset its clock; DrawAhead.Time deleted
DrawAhead leaves a ship in a wormhole animation where the step put it. The clock is
one static instance; a zone entered inside a step ends that frame's stepping and the
clock resets between frames (SimClock.Reset throws inside Advance). DrawAhead.Time had
no consumer.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 23:39:30 +02:00
Meta Vens
56f7162923 Merge emoji-font into master 2026-10-08 23:37:09 +02:00
Meta Vens
162e60889d Merge lot-product: a lot records its product 2026-10-08 22:49:08 +02:00
Meta Vens
37f40dfdd7 Emoji routing: the global fallback is the only route; the check observes it
EmojiFont.Build leaves TMP's emoji fallback list empty. EmojiCheck fails when that list is non-empty,
when the global fallback lacks Emoji.asset, or when a glyph is served by a font other than Emoji.asset
or the body font; reads the Pirates product names from the shipped catalog; renders the
emoji-test.txt corpus and reports what Twemoji lacks; counts only used atlas pages (TMP doubles the
array capacity, so trailing slots are null by design).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 22:45:51 +02:00
Meta Vens
99f0005c8a Merge origin/master (325ef4bc, pirates-record) into the emoji-font branch
Mechanical merge; this cut changes no catalog.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 22:03:04 +02:00
Meta Vens
7ee40255ca Modifiers reach a behaviour type and its subtypes: TargetsOf matches assignable types
A StatReference naming WeaponData.Damage validated and attached to nothing,
because TargetsOf compared exact types. All three filters now use
targetType.IsAssignableFrom; no exact-match path remains.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 22:01:47 +02:00
Meta Vens
2c065937ee Merge origin/eureka/aetheria-release-pirates-record (8e51016f) into master
AetherDb Program.cs: both sides appended a command (pd-gear/mine-launcher, pirates-faction);
kept all, one usage line. GameData/Aetheria.cc: master's blob kept here, pirates-faction
apply replayed on it in the next commit (follow-up catalog-blob-merge-order).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:37:22 +02:00
Meta Vens
090b6d18dc Sim speed: tests for the survivors Stryker found (thruster turn, tilted draw, exact step)
DrawAhead.Rotation delegates to Turned(pose, angle) so the turn is testable on a tilted pose, where the flat Duel poses make the quaternion product's off-axis terms vanish. Unverified at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 21:00:16 +02:00
Meta Vens
1c549325f9 Generate the Twemoji colour font, build Emoji.asset and route TMP's emoji fallback to it
Assets/Fonts/Emoji/Twemoji.ttf is fetch_emoji_font.py's output for jdecked/twemoji
v17.0.3 (nanoemoji 0.16.0, glyf_colr_0), reproduced bit-identically by two
independent runs on Yggdrasil; the lock pins source and font sha256. EmojiFont.Build
wrote Emoji.asset (dynamic, COLOR, multi-atlas) and TMP Settings' emoji fallback list,
global fallback entry and empty default sprite asset. EmojiCheck.Run: 1425 single
code points and the eight Pirates names render with no missing code point. CC BY 4.0
attribution ships in Assets/Fonts/Emoji/LICENSE.txt. Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 19:34:49 +02:00
Meta Vens
38f7d73823 Sim speed: Entity.TurnRate's comment names no presenter
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 19:16:10 +02:00
Meta Vens
ec081b9b6d Brand: ItemData.Get already refuses an unset ref; drop the duplicate IsSet guard
Stryker's one survivor in the first sweep was the guard's `true ?` mutant: the
cache's Get(ref) extension already returns null for an unset reference, so the
guard was a second path. Adds the removed-product fact the spec names.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 19:04:09 +02:00
Meta Vens
284231f4c1 Merge origin/master (2403a5f3, gear-without-presence) into eureka/aetheria-release-retire-longinusx
Lands retire-longinusx on master after gear-without-presence. The catalog
is regenerated from master's catalog with retire-longinusx apply (next commit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

# Conflicts:
#	GameData/Aetheria.cc
2026-10-08 18:59:38 +02:00
Meta Vens
4e1b4882d4 Add the emoji font pipeline: pinned Twemoji fetch, font builder, rendering check
tools/emoji/fetch_emoji_font.py builds Assets/Fonts/Emoji/Twemoji.ttf from the
pinned jdecked/twemoji release with nanoemoji (glyf_colr_0); EmojiFont.Build is
the one writer of Emoji.asset and TMP Settings' emoji routing; EmojiCheck.Run
renders every single-code-point emoji and the Pirates names through TMP. The
generated font, lock and asset land in the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:43:39 +02:00
Meta Vens
4d64966d04 Sim speed: the drawn turn goes the way the step turned; the history test fires both ships
The first verification showed the rotation sense wrong and no shot resolving in 30 s of Duel; both tests now pin what they claim. Unverified at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:41:29 +02:00
Meta Vens
2403a5f393 Merge origin/master (594d3477) into eureka/aetheria-release-gear-without-presence
Brings gear-without-presence up to master ahead of landing it, with
eureka/aetheria-release-retire-longinusx following.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:33:40 +02:00
Meta Vens
c4bd6e153e Sim speed: one SimClock steps the zone; presenters draw ahead by Lead
SimClock (engine-free) turns real frame seconds into whole fixed steps; ActionGameManager.Update feeds it outside the pause gate and Zone.Update(Time.deltaTime) is gone, with IntroCutscene (dead, Unity-driven pose writes). Entity.TurnRate is the sum of the rotation actuators' applied turn per sim second, zeroed each Update; DrawAhead reads it so EntityInstance and ShipInstance draw the latest sim state ahead by Lead. Unverified at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:26:02 +02:00
Meta Vens
594d347704 Merge origin/master (8a98aef5 sim-mines presenter) into eureka/aetheria-release-controls-mount-aim 2026-10-08 18:00:34 +02:00
Meta Vens
8a98aef5c1 Merge origin/master (ace81719 product-titles) into eureka/aetheria-release-sim-mines 2026-10-08 17:02:10 +02:00
Meta Vens
978632bc26 A lot records its product: Lot.Product owns an item's brand, Brand reads it
Brand no longer re-derives the product from maker and design (key-first pick);
CreateLot(product) is the one writer of Lot.Product. The census duplicate-brand
block and the key-order tie-break test go with the derivation they policed.
Unverified at this commit; build and tests follow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 16:45:56 +02:00
Meta Vens
96e96319c8 Merge origin/master (bd46f942 boss-gate, 1476cfd0 map docs) into eureka/aetheria-release-sim-mines 2026-10-08 16:31:36 +02:00
Meta Vens
ace8171929 Merge origin/master into eureka/aetheria-release-product-titles 2026-10-08 16:27:49 +02:00
Meta Vens
8761b3707f Loot scan label and FIRE CONTROL overlay read Title, not the design name
Every item-title display site now routes through ItemManager.Title. The grep
for design-name reads under Assets/Scripts outside ServerShared leaves only
log lines, exception text, console parsing and the Type row.
Does not build-verified yet; the Unity compile runs at the end of the batch.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 15:30:48 +02:00
Meta Vens
baf90d34c9 Mine Launcher heat in kelvin; every shipped weapon must perform at a hull's starting temperature
AetherDb mine-launcher now corrects an already authored launcher to 173.15..473.15 K (optimum 249.65, plateau 36,
the sibling weapon's) and authors new ones the same way. Entity.StartingCellTemperature names the 280 the hull
cells start at, and ShippedWeaponOperabilityTests reads it against the shipped catalog. The catalog blob follows
in the next commit, so the test is red at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 15:04:16 +02:00
Meta Vens
7262429a60 Delete WireMines: the run-once editor tool named the .sbsar material guids (clean-break-from-substance)
It served its single run; Mine.prefab and the scene wiring are committed and reference plain materials only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 15:04:14 +02:00
Meta Vens
e16288bfcf Pirates record: the demo tests read the shipped faction; tests pin its eight emoji-named products
Deletes the AddPirates stand-in and its 21 calls. DemoTerminus_missing_cast_refused removes the shipped record from its scratch
copy first. LoadoutGenerator.HasHome is public so the catalog test asks production's own home rule. These tests are red on
a catalog without the Pirates: the catalog commit (pirates-faction apply) follows separately.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:50:48 +02:00
Meta Vens
7f700d3c78 Items are titled by their product: ItemManager.Title, read by every title site
Title derives the brand's product name and falls back to the design name.
The trade list, buy dialog and properties title read it; the product name
line leaves the properties body. Build not yet verified at this commit.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:34:47 +02:00
Meta Vens
4d29e0b33e WireMines: Substance materials fall back to the project's plain materials of the same finish
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:26:26 +02:00
Meta Vens
3b41267bee Mine Launcher: the 2021 damage curve; a mine layer is mountless in EveryCatalogGunTracks; script metas
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:20:13 +02:00
Meta Vens
5e0c0d44f8 Scenario fits: the Fire Control Array lies turned on interior cells (1,6)-(1,7)
Tools need interior hull cells (the shrunk shape); (0,4) is an edge cell. The 2x1 array
turned clockwise takes the free interior column beside the cockpit.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:14:43 +02:00
Meta Vens
04d2947a80 Gear without presence: IsAvailable reaches by allegiance alone
Presence in the galaxy no longer gates gear (ruling gear-without-presence).
Delete the IsPrelude exception, Galaxy.ContainsFaction with its cache, and
the AetherDb loadout exclude-sellers mode that existed to exercise the
presence gate. An absent maker weighs as one jump beyond the farthest zone
the generator's zone reaches. Not yet verified; may not build.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:10:58 +02:00
Meta Vens
8b2147a5f7 Mine Launcher: a shape and a product that sells it; the blast-neutrality test exempts a mine layer; WireMines takes a Substance material by its path
The first catalog commit left the item shapeless and unsold; this commit's mine-launcher command fixes both. The
catalog blob committed before this one is superseded by the next commit.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:09:03 +02:00
Meta Vens
2cfdc72853 Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
AetherDriveData and AetherDrive, Union(12) (now a retired-do-not-reuse comment, as 26 is),
HardpointType.AetherDrive (last member, nothing shifts), Ship's drive sets, aggregates and
Axis write, the five request-field rows, GameplaySettings Aether multipliers, ShipInstance's
drive particles, SchematicDisplay's RPM display and AetherDriveUi, the undock refusal's drive
clause, the drive prefab and material, and AetherDb's drive roles and brownout row. The
design is kept at parked/aether-drive.
Adds EveryShippedShipHullHasATopSpeed. ARPG.unity still holds stale serialized references to
the removed SchematicDisplay fields and the RPM Display object; the next commit removes them.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:04:28 +02:00
Meta Vens
e3a457793b Merge eureka/aetheria-release-boss-gate (with eureka/aetheria-release-demo-galaxy) into master
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 14:03:32 +02:00
Meta Vens
2226190d7a Scenario fits: the Fire Control Array sits on free Longinus cells (0,4)
The first relaying put it at (1,6), where its 2x1 footprint met the cockpit.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 13:59:36 +02:00
Meta Vens
fb00f6687d Mines presented: MineInstance draws each Zone.Mines body; Mine Launcher catalog command; WireMines builds the prefab
MineInstance reads a Mine and draws it (latest sim body at the grid height, spin, real-time pulse by arming and
trigger); ZoneRenderer makes one per Zone.Mines add and plays the blast on remove; EntityInstance gives a mine
layer no effect manager. AetherDb mine-launcher authors the item; the catalog, prefab and scene wiring follow in
later commits, so this one does not build a playable mine (no MinePrefab yet).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 13:49:23 +02:00
Meta Vens
bf17314765 Move every LonginusX consumer to the Longinus: scenarios, tests, tools, the starting hull
Duel, Arcs, Launcher Angles and Starved Reactor fit and place the Longinus
(thrusters, Core Power or MoveOnPro at (2,4), radiators relaid); the modes start
a Longinus (Settings.asset StartingHullName; the Aether multipliers leave it).
The drive's tests, its Steering Axis probe and its Brownout fixtures go with their
subject; ship_cc.py and the live-game checklist drop the drive and the hull.
The drive itself and the catalog records are deleted in the following commits.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 13:44:48 +02:00
Meta Vens
538b11b4ea Drop Broadside (no catalog hull has side-rotated gun hardpoints); fix Cut5 arc fixtures for solutions
Question aetheria-release❓broadside-hull-source is raised on the spec. The Cut5 arc tests now
aim astern so only a solution can fire the gun (the aim used to be zero, which is free fire).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 13:37:15 +02:00
Meta Vens
e103b90aea Fire on solutions: FireControl.Solution is each gun's one solution; the trigger fires on it without the aim
Bears is extracted from PFire; ArcPermitsFire passes on a fused gun, a solution, or a free aim in arc.
Solve flies along Solution's direction. ArticulationPoint loses its yaw clamp and follows a per-group
aim point placed from the group's solution. Arcs gets its new brief; Broadside is new.
Unverified: first commit of the cut, not yet built.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 13:25:53 +02:00
Meta Vens
179ab92abc Merge evasion-term: evasion is changes of vector plus a per-gun mount term; authored tracking rates in the catalog; the aether drive leaves the envelope
Soul gate closed at verdict cut-evasion-term.s5 (head 473a4bcc); remaining Low
test gaps are deferred to a follow-up. Merged under operator ruling
aetheria-release:ruling:completed-cuts-merge. Carries the migrated
GameData/Aetheria.cc (LFS sha256 63250cf2...7ae25); master did not change the
catalog.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 22:29:51 +02:00
Meta Vens
231cb732e2 Merge origin/master (controls-helm) into sim-mines
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 20:36:32 +02:00
Meta Vens
0f568a018a Zone mine step: no empty-set fast path, one trigger scan; MineTests pin the turn with an oblique mount
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 20:17:47 +02:00