Reinier Vens
b93d2d213b
Graphics Settings + Disabling Minimap Asteroids
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Created graphics settings data structure
Added nebula quality option to graphics settings
Added option to display asteroids in minimap (expensive)
2022-07-18 08:44:54 +01:00
Reinier Vens
c3329cecc4
Unified Volumetric Flow
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Modified stardust & nebula shaders such that flow velocity is consistent: Volumetric:flow now represents global velocity in meters per second
2022-07-17 05:27:50 +01:00
Reinier Vens
424010584c
Bring Back Scene View Nebulae
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Previous commit broke scene view raymarching, now it's back
2022-07-16 23:14:25 +01:00
Reinier Vens
07bddc0a6a
Nebula Lighting Everywhere + Perspective Distortion Fix
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Applied nebula lit shader to "planets" and asteroids
Modified gas giant shader to accept nebula lighting and to be a bit less crappy in general
Fixed raymarching depth sampling perspective distortion
2022-07-16 06:42:40 +01:00
Reinier Vens
bba4f720ce
Nebula-based Lighting
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Main shader used for dynamic objects like the ships now gets its ambient color from the fog lighting texture
2022-07-14 05:21:16 +01:00
Reinier Vens
d61d2f19ed
Raymarching Cleanup
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Removed redundant code from raymarching implementation
Moved last remaining raymarching variable (Extinction) to environment settings
2022-07-13 04:15:20 +01:00