SetSignature refuses Emission; Sensor.PingVisibility (key 7) is retired and
Ping() writes no signature; Sense's Emission skip, the departure subtraction
and SignatureOn are deleted. Tests: SetSignatureRefusesEmission,
APingNoLongerBrightensThePinger; fixtures drop PingVisibility.
Not yet built or tested at this commit (verify job follows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ZoneRenderer loads and subscribes Zone.Clouds like mines and destroys a bank on removal; VapourCloudInstance
places a Fog Patch brush at DrawAhead.Position(cloud.Body, Lead) and thins its _Depth with OpacityAt. The prefab
and scene wiring follow in the next commit; this one compiles but CloudPrefab is unassigned.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Restores the Identified item-end pass and its tests (AnIdentifiedObserverSeesGearDestroyed, the flashing-gun tick case,
the Identified part of SenseAllocatesNothingOnceWarm) that 49ace47f held for this batch, and extends
AnActIsRevealedOnItsOwnTickWhateverTheListOrder to a moving subject (two velocities, both observer orders).
Builds: all commits build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LoadoutGenerator.SoldHulls is the one definition of the hulls HasHome considers (a hull some product sells); AvailableProducts and the
tests read it, so the product-less test hull gives no gear a home. TheSoldHardpointGearWithNoHomeToday describes production again.
SmokeHullCommandTests pins each added hardpoint's firing arc, armour and shape; ArcsFlanks asserts the flank hulls abeam from the
player's facing within 5 degrees; Arcs' Turret moves to (600,300). Not yet built or run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RecordReveal gates on zone membership and EndReveals is the only way out; the observer's Zone.Entities handler no longer wipes the book and PublishInbox no longer decides membership. Zone records each removal as a one-tick Departure that each observer's Sense judges under the light-act gate; a departed subject's entries are pruned once older than BearingMemory. Unverified build at this commit (first test run follows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The 1x1 Ballistic side mount tripped IsFilledByAgreesWithACellOracle (Shape.FitsWithin never places a
design whose only cell is not its origin, so Takes and the oracle disagree on a 1x1 hardpoint); the
side mounts are 2x2 now, which needs two columns of margin on each side, so every Longinus cell and
hardpoint moves right by two. The two catalog-wide tests that listed every hull now list sold hulls.
This commit does not pass the suite: GameData/Aetheria.cc still holds the previous hull until the
next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AetherDb smoke-hull [apply] adds a product-less Longinus copy with a 2x2 Energy and a 2x2 Ballistic
hardpoint past the bow and a 1x1 side mount on each flank. Weapon Feel (seed 107) stages it with
ChargeBlast SG, Autocannon and FastBlast+-; Arcs flies it with a mount on each flank and a Port and
Starboard hull. This commit does not build a passing suite: the scenarios name the hull and
GameData/Aetheria.cc does not hold it until the next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- RevealsOf returns the book and nothing the subject's gear or Durability says (ruling contact-reads-book-aim-reads-live); FireControl.IsRevealed stays the live aiming read.
- PublishInbox records a paint's reveal only for an emitter still in the zone.
- Sense moves from Entity.Update to a Zone.Update phase after all entities have updated, so reveals do not depend on list order.
- ChunkInfo calls PassiveInfo(position, brightness) in the original multiplication order (PassiveInfoPerSignature becomes PassiveInfo with the signature argument).
- Tests: unseen destruction, ghost paint, Search paint reveal, no self-sense, quiet tracked ship levels, list-order independence.
Not built or run locally; verified on Yggdrasil after the next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Crossing (seed 112, demo cast): the Arcs Longinus fit with plight and FastBlast+- under the Fire Control Array, a piloted
hostile Djinni crossing the bow inside 400 m, an unpiloted neutral one at 80% of plight's Range. Djinni Shakedown gains
bare Longinus targets Ahead (inside the generated Djinni's ballistic mount arc) and Abeam (outside it). CrossingConditions
and DjinniShakedownTargets read what each arena staged. Not yet verified on a full-suite run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ScenarioStage.Cargo resolves one name across equippable and consumable
designs; a consumable is built from its first available product in key
order. Pursuit (seed 111, demo cast) lists last in Scenarios.Tests.
All commits build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The observer's Entity owns a reveal book keyed (subject, item). Sense records a
light act when its strength times PassiveInfoPerSignature clears the detection
threshold; PublishInbox records an emitter whose paint arrived. ReceivePaint takes
the emitter and its item. ContactOf derives Detected, Tracked, Classified and
Identified from track, reveals, the zone clock and GameplaySettings.BearingMemory.
ChunkInfo's arithmetic moves into PassiveInfoPerSignature; ActiveSensors fills one
buffer instead of allocating per call.
Not yet built or tested: verify follows with the tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The idle _reached.Clear() at the end of Execute is deleted: Ping() is the one per-ping reset
(ASecondPingCrossesTheSameShipAgain). A sweeping tick drops reached subjects that left the zone,
and a ping ends when its pinger is in another zone than it began in. New tests: the ending step's
band, every return credited, an inactive ally posted none, Deactivate clearing the inbox, a ping
ending on a zone change, and a leave-and-return subject crossed again.
Not yet verified: no verify job has run on this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Deletes the stateless interval crossing (_previousRadius, PreviousRadius, Crossing) and the allied-pinger scan over
other ships' Sensors. The pinging Sensor remembers the subjects its wavefront has reached (_reached), in the beam
or not, and a subject's first sweeping tick inside the radius is its one crossing. On it the pinger paints, credits
itself and posts a PingReturn to each ally; Entity publishes returns with paints (PublishPaints is now
PublishInbox) and the ally's own sensors credit them for one tick at the geometric mean range, inside
Rt x Rr < PingRange^2, through the geometric mean of both legs' obscuration (ruling ally-echo-bistatic-oval).
This commit builds and replaces the sensor the previous commit's tests were written against.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LockWarning becomes PaintWarning with a PaintMode (Search for a ping sweep, Track for a lock);
Entity.IncomingLocks becomes IncomingPaints. Sensor replaces the _pingedEntities set with a stateless
crossing rule over the previous and current wavefront radius, limited to a new BeamWidth stat (key 12,
absent reads 360), and credits allied pings from the receiving sensor's own sensitivity and distance.
The HUD lock indicator follows Track paints only. Folds in the radiator sampling-instant pin.
Unverified at this commit (first build still to run).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The dictionary is private; the public member is an IReadOnlyDictionary over it, so a write
around SetSignature is a compile error, not a grep. Readers (Thruster, tests) use only the
read members. Builds; the test project at this commit still compiles (no reader writes).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
VisibilitySources holds Signature (channel, strength, item); the eight direct writes
go through the one writer; Visibility stays the sum; SignatureOn(channel) splits it.
VisibilityData gains Key(3) Channel. No number changes. Not yet built or tested at this
commit (verification follows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Zone.Update publishes every entity's paints before any entity updates (Entity.PublishPaints), so a broken lock clears on the same tick whatever the entity order.
- ActionGameManager.ApplyLockProgress is the one lock-indicator curve, called by the outgoing and the incoming indicator.
- LockWarningTests drive the real LockWeapon through Zone.Update; pins on strength across 0.15..1.0, the direction and sensor progress terms, and both entity orders.
Not yet run: this commit's tests have not been built.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The lock stops being an intent rewrite in Ship.Update: ThrustAllocator.Allocate takes forwardFloor, which ignores the
stick, asks full forward and holds every column with y > 0 at full (ruling overdrive-forward-floor). Ship allocates in
Entity's new UpdateThrottles phase, after every item's UpdatePerformance and before the power bus and Execute, so
liveness and thrust are the ones Execute acts on (finding liveness-read-before-performance).
Tests follow in the next commits; the test project still compiles, new behaviour is untested here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LockWeapon.Execute paints its target with its own Lock (the one value the outgoing indicator also reads);
Entity publishes the one-tick inbox as IncomingLocks; the HUD shows one incoming indicator on the strongest
warning with the outgoing indicator's curves. Unity HUD code not compiled here; tests not yet run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ValidateAll (one owner, called by AetheriaStores.Open) refuses duplicate verb names; Validate refuses the reserved role
name actor. Tests pin the name-class edges (a z 0 9 _), a null role element, the starter verb replaced when only its
description or render path differs, the grammar global updated in place, and the fixture's second allegiance and zero-role
speak. The test's scoped registry is TestCatalog.Registry(). Builds; unverified until the full run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Takes master's catalog pointer (GameData/Aetheria.cc) and its TestCatalog.Registry fixture path;
VerseGrammar is the global scratch catalogs author (TestCatalogGlobal stays deleted: the shipped
registry now has a real global, so a test-only second one would have to be authored beside it).
StatResolverTests, TestCatalogTests and AetheriaStoresTests author VerseGrammar.
Does not pass the suite: the catalog is master's and holds no grammar until the verse-grammar apply commit follows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ship.Update hands the intent (the throttle lock's one line) and every thruster's live
Column(NominalThrust) to one ThrustAllocator and writes each Axis from its throttle.
Thruster gains NominalThrust and Column; the .01 throttle gates become > 0.
Does not build the test project: EvasionTermTests still read the deleted aggregates
(next commit rewrites them). Not compiled in Unity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
TurnTime has no caller; IAnalogBehavior's only implementer is Thruster. Pure
deletes, no behaviour change. Not compiled in Unity (the operator's); the
Shared tests build at the end.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Sixteen gear picks drawn with replacement fill a shipped station hold, so a station whose roll hit
usually stored nothing (29 of 400 held one against the ruled quarter). The consumable step now runs
before the gear fill; with no consumable on offer it still draws nothing, so generation is unchanged.
Ships keep their step after OutfitEntity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Regex form could not be mutated on the verification path (the mutant runner collapsed its backslashes), and a
character loop with named length constants states the same rule without the dependency. Adds refusals for a capital
inside a name, a hyphen, and a direct empty-name case. Builds (not yet run when committed).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>