Commit graph Aetheria/Economy.Server/Program.cs
Author SHA1 Message Date
Meta Vens
5c19d515f0 Publish runtime sessions as typed state 2026-06-14 12:31:20 +01:00
Meta Vens
6b435b8f13 Drain Eve commands through provider state 2026-06-13 17:02:52 +01:00
Meta Vens
42500ea45c Advertise Aetheria Eve provider surfaces 2026-06-13 15:59:26 +01:00
Meta Vens
1f88375a7e Publish runtime drain operations surface 2026-06-13 15:54:02 +01:00
Meta Vens
9fbc77e4e9 Drain runtime commits from Economy server 2026-06-13 15:47:57 +01:00
Meta Vens
0a4f1530fb Move economy server to Aetheria state spine 2026-06-13 01:59:17 +01:00
hyperion51
967b146d87 Fixed Resources
Zone generator was attempting to distribute all simple commodities, now it only distributes those with map layers
Blueprints can now also produce simple commodities
2020-04-30 00:12:41 +01:00
hyperion51
af88788e4f Local AI Testing & Interactive Tech Tab
Refactored game loop to allow full local testing
Added AI controller abstractions
Added ability to save database to local copy for offline testing
Tech Tab is now interactive, has properties panel
2020-04-23 03:31:17 +01:00
hyperion51
d8ff1e2289 Stat Effects and Tech Tree Improvements
Tech tree layout is now correct thanks to MSAGL
Blueprint stat effects can now target item stats
Durability is now a PerformanceStat
2020-04-16 03:08:18 +01:00
hyperion51
6ca699be26 Live Tree Gen
Added client-server communication to sync client techs with DB techs and visualize the tree of actual techs
2020-04-14 07:03:34 +01:00
hyperion51
fd92c80876 Blueprints & Resources
Added the ability to associate simple commodities with resource maps
Added resource placement to zone generator
Added crafting blueprints and stat addressing system
Refactored Thrusters and Shields into Behaviors
Fixed server losing database connection
Updated icons
2020-04-09 07:48:45 +01:00
hyperion51
b0556d3900 Asteroids
Added asteroids to zone generation
2020-03-30 17:54:54 +01:00
hyperion51
776e08a1d1 Local Zone Generation
Added the ability to generate zones locally in order to facilitate rapidly iterating generation parameters. Then of course I tweaked the shit out of the zone generation!
2020-03-30 03:11:57 +01:00
hyperion51
f756c5fe6a Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
hyperion51
87e02af5b0 Fix Serverside NullReferenceException
Forgot to check whether wormholes are null before calling LINQ method. Could it be that simple..?
2020-03-28 03:59:24 +00:00
hyperion51
cddeaf38a9 Galaxy Viewing 2020-03-28 03:43:07 +00:00
hyperion51
0bbe56f4a1 Server Update
Changed some LiteNetLib settings, hopefully this allows the client to actually connect
2020-03-27 17:26:26 +00:00
hyperion51
f8a6582154 Server Initialization and Serverside Galaxy/Zone Delivery
Made the master server connect to the database and now it's listening for and responding correctly to GalaxyRequestMessages and ZoneRequestMessages, generating the zone contents if they do not yet exist.
2020-03-27 01:53:03 +00:00
hyperion51
e96146b7bb Out with MagicOnion, in with LiteNetLib
Removed MagicOnion
Added LiteNetLib
Created client and server abstractions
Fixed serialization bugs
2020-03-24 14:36:22 +00:00
hyperion51
0b46d5ee39 Database Support
Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
2020-03-22 19:05:26 +00:00
hyperion51
a0c8dbee72 Initial Client/Server Communication
#1
Followed the MagicOnion quickstart guide, borrowing code from the chat sample app to get something working
2020-02-26 17:48:40 +00:00