Commit graph Aetheria/Assets/Scripts/ServerShared/Galaxy.cs
Author SHA1 Message Date
Meta Vens
3f2614cec0 Demote runtime player settings projection 2026-06-13 18:48:53 +01:00
Meta Vens
ade6845e1d Demote runtime save packs to blueprints 2026-06-13 18:06:59 +01:00
Meta Vens
c43d7b8f67 Resolve runtime factions through typed galaxy projection 2026-06-13 13:24:36 +01:00
Meta Vens
de36150dc2 Import typed corporation allegiances 2026-06-13 13:18:03 +01:00
Meta Vens
8b6c9e4294 Use typed catalog for galaxy factions 2026-06-13 13:00:15 +01:00
Meta Vens
ede38228bc Use typed catalog for galaxy names 2026-06-13 12:54:26 +01:00
Meta Vens
8cdd4d0b37 Move Galaxy off legacy catalog reader 2026-06-13 10:54:08 +01:00
Meta Vens
c9f6002ff2 Expose legacy catalog as read port 2026-06-13 07:41:21 +01:00
Meta Vens
742bb69d43 Rename legacy runtime cache 2026-06-13 07:11:16 +01:00
Meta Vens
83ef113937 Delete legacy saved game DTOs 2026-06-13 05:39:06 +01:00
Reinier Vens
c6ffcad3f1 Shields
Created field bubble shields / propulsion, currently just a prototype with its own test scene
2025-01-30 01:58:05 +00:00
Reinier Vens
47e500e1ce Playability
Fixed loadout generator tutorial edge cases
Recreated missing items
Created field shader & test scene
2022-08-08 22:43:55 +01:00
Reinier Vens
ce1a0a4654 It Runs 2021-10-27 02:58:22 +01:00
Reinier Vens
b0673c82fc Multi-Location Quest Injection 2021-05-16 05:24:51 +01:00
Reinier Vens
2f98904614 Hostility Fix + Story Work
Fixed various bugs caused by triggering wormhole animation multiple times
Sector -> Galaxy
Fixed bug in hostility system; deserialized entities' PresencePermitted was silently throwing an exception (due to Faction being null during initialization) and thus never updating in response to security level changes
Worked a bit on story processing
2021-05-14 03:03:28 +01:00
Renamed from Assets/Scripts/ServerShared/Sector.cs (Browse further)