Commit graph Aetheria/Assets/Scripts/ServerShared/Agents/Tasks/PatrolOrbits.cs
Author SHA1 Message Date
Meta Vens
cfc1ddac6d Keep orbit task targets on typed keys 2026-06-16 15:54:18 +01:00
Reinier Vens
b53e4aec8c Combat & Visibility & Collisions
Converted entity materials to new fade shader
Implemented visibility system
Refactored per-instance entity code to run inside monobehavior on entity instances
Created state machine AI for enemy ships with basic patrol and combat routines
Removed legacy AI code (controller item behaviors)
Added automatic trigger group assignment for matched weapons
Created ship collision system
Created shield VFX and colliders
2021-02-26 19:01:47 +00:00