Commit graph Aetheria/docs/moddable-ship-authoring.md
Author SHA1 Message Date
Meta Vens
81abd8ef2b Ship authoring doc: the game reads mod ships (S2)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 07:53:38 +02:00
Meta Vens
d1648800ab Ship authoring doc: one hull record, a hull names its visual
Owner, shared-path and compose paragraphs describe the S1 shape: a ship
file holds a HullData and the ShipAuthoring visual it names through
HullData.Visual, and the derived catalog holds one hull per mod ship.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 03:48:47 +02:00
Meta Vens
01e9db1c27 Ship S0: correct the authoring doc, record the merge status in the map
Applies corrections 1-4 of docs/moddable-ships-cut.md B.1 to
docs/moddable-ship-authoring.md: label the Quiet probe numbers as unrecorded,
name the double-held mod hull in the derived catalog, name the ShipAuthoring
catalog-routing invariant, and scope "same semantic validator" to C# callers.
The map's status header gains the S0 result (615 tests on the merge), the
S-Soul status, the corrected TradeMenu.cs path, and anchors re-taken against
the merged tree.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 02:26:50 +02:00
Meta Vens
375d6bd40e Edit ship schematic and hardpoints in Blender .cc authoring 2026-09-26 19:23:01 +02:00
Meta Vens
24c2964046 Preview typed mod ship visuals and captured LineArt in Unity 2026-09-26 19:10:44 +02:00
Meta Vens
4ba4bbaf2e Compose validated mod ships into a derived catalog 2026-09-26 18:30:02 +02:00
Meta Vens
42eb5214ce Add parallel typed ship authoring and Blender LineArt capture 2026-09-26 18:14:36 +02:00