Commit graph Aetheria/Assets/Scripts/Gameplay/AetheriaUnityRuntimeClientProvider.cs
Author SHA1 Message Date
Meta Vens
ae3c1f9ff2 Use provider UI handle for Unity commands 2026-06-29 06:46:38 +01:00
Meta Vens
3d48c762de Use provider-native runtime access in menus 2026-06-29 06:25:07 +01:00
Meta Vens
d10da01a69 Expose native Unity runtime state access 2026-06-29 06:10:30 +01:00
Meta Vens
296a0b6de8 Add native reactive client state access 2026-06-29 04:18:22 +01:00
Meta Vens
0830588cbb Flatten Aetheria CultMesh reactive access 2026-06-29 02:42:08 +01:00
Meta Vens
e9c5281e3f Use generic reactive fixed documents 2026-06-28 23:50:28 +01:00
Meta Vens
d2eb22160b Use reactive documents during Unity boot 2026-06-28 22:39:32 +01:00
Meta Vens
9cb7085a83 Add managed catalog and player settings sessions 2026-06-28 13:45:39 +01:00
Meta Vens
a035a55fc3 Remove Aetheria client state alias 2026-06-28 13:13:07 +01:00
Meta Vens
b7de51fc17 Use reactive player settings provider 2026-06-28 09:55:28 +01:00
Meta Vens
68fc0b0aa1 Use named managed shared state accessors 2026-06-28 08:02:16 +01:00
Meta Vens
5d03a64ddb Cache managed runtime clients by runtime id 2026-06-28 02:39:41 +01:00
Meta Vens
a1fa5f1425 Share managed runtime client access 2026-06-28 02:32:13 +01:00
Meta Vens
943a210bc5 Route Unity settings reads through managed documents 2026-06-28 01:52:11 +01:00
Meta Vens
2e96660d48 Build typed Aetheria client surfaces 2026-06-25 18:09:33 +01:00