hyperion51
b0556d3900
Asteroids
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Added asteroids to zone generation
2020-03-30 17:54:54 +01:00
hyperion51
776e08a1d1
Local Zone Generation
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Added the ability to generate zones locally in order to facilitate rapidly iterating generation parameters. Then of course I tweaked the shit out of the zone generation!
2020-03-30 03:11:57 +01:00
hyperion51
f756c5fe6a
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
hyperion51
87e02af5b0
Fix Serverside NullReferenceException
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Forgot to check whether wormholes are null before calling LINQ method. Could it be that simple..?
2020-03-28 03:59:24 +00:00
hyperion51
cddeaf38a9
Galaxy Viewing
2020-03-28 03:43:07 +00:00
hyperion51
0bbe56f4a1
Server Update
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Changed some LiteNetLib settings, hopefully this allows the client to actually connect
2020-03-27 17:26:26 +00:00
hyperion51
f8a6582154
Server Initialization and Serverside Galaxy/Zone Delivery
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Made the master server connect to the database and now it's listening for and responding correctly to GalaxyRequestMessages and ZoneRequestMessages, generating the zone contents if they do not yet exist.
2020-03-27 01:53:03 +00:00
hyperion51
e96146b7bb
Out with MagicOnion, in with LiteNetLib
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Removed MagicOnion
Added LiteNetLib
Created client and server abstractions
Fixed serialization bugs
2020-03-24 14:36:22 +00:00
hyperion51
0b46d5ee39
Database Support
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Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
2020-03-22 19:05:26 +00:00
hyperion51
a0c8dbee72
Initial Client/Server Communication
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#1
Followed the MagicOnion quickstart guide, borrowing code from the chat sample app to get something working
2020-02-26 17:48:40 +00:00