Commit graph Aetheria/Assets/Scripts/Gameplay/MineInstance.cs
Author SHA1 Message Date
Meta Vens
b57207045d Draw every moving body at the drawn time T = ExactTime + Lead
Planets, belts, wells, loot, mines, stations, the chunk reticle and the flow
clock are evaluated through DrawAhead (Time, Orbit, Height, Position) at one
drawn time; the rail law lives once in Zone.Offset; OrbitPositionAt, GetHeight,
ChunkPose, EvaluateBelt and RideHeight take a time. Fixes the planet jumping
against a co-moving ship at display rates above the step rate.

Not yet built or run (Unity presenter files are verified by compile only on
Starfire).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:26:36 +02:00
Meta Vens
fb00f6687d Mines presented: MineInstance draws each Zone.Mines body; Mine Launcher catalog command; WireMines builds the prefab
MineInstance reads a Mine and draws it (latest sim body at the grid height, spin, real-time pulse by arming and
trigger); ZoneRenderer makes one per Zone.Mines add and plays the blast on remove; EntityInstance gives a mine
layer no effect manager. AetherDb mine-launcher authors the item; the catalog, prefab and scene wiring follow in
later commits, so this one does not build a playable mine (no MinePrefab yet).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 13:49:23 +02:00