Commit graph Aetheria/tests/Aetheria.Shared.Tests/FireControlCut5Tests.cs
Author SHA1 Message Date
Meta Vens
0020d597f6 Fire control Cut 5b.1: pin ConstantWeapon's PowerRequest arc gate, not just Execute's
ConstantWeaponObeysArc only asserted PowerRequest()==0 after Zone.Update had
already run Execute, which safes _firing off for its own (also-correct)
reason first. PowerRequest short-circuits on _firing regardless of what
ArcAllowsFire mutates to, so a mutation dropping ArcAllowsFire from
PowerRequest alone was an unpinned survivor even though the harness's own
Execute-line mutation was already caught. Added the same assertion before
Zone.Update, while _firing is still true and StanceAllowsFire is true, so
ArcAllowsFire is the only thing it can be testing.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-19 17:28:32 +02:00
Meta Vens
9b69286783 Fire control Cut 5: make TrackingIsAFloorNotACliff deterministic
The multi-tick, many-Update-call version of this test (5.1) was flaky under
repeated runs: stepping a 5s flight in 50 separate .1s ticks left the exact
commit-time reading of `now` sensitive to float-accumulation/JIT-tiering
drift, occasionally producing zero hits across all 30 shots even on
unmutated code. Rewritten with velocity 0 so each shot's flight time (and so
its commit horizon) is zero -- one Fire call, one Update call, no
accumulated ticks to drift. Confirmed clean across repeated standalone runs
and still kills the 5.1 fallback-to-0f mutation.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-19 17:11:22 +02:00
Meta Vens
df5f763187 Fire control Cut 5: close the rules that landed on one path and not its twin
Soul's pass over the whole campaign confirmed eleven findings. Seven were code
defects of one shape -- a rule implemented on one path and left off the path
beside it -- and this is all seven.

5.1 Tracking falls back to GameplaySettings.UnaidedTracking (new, 10) instead of
    zero, and Commit drops the zero branch that turned a Tracking-less shooter
    into a hard wall. Unaided fire was meant to be really, really bad; it was
    334 shots and no hits against a target drifting at 5 u/s.
5.2 A shot the shield cannot absorb now breaks it. The decision is frozen into
    ShotOutcome.ShieldBroken at commit and performed in Apply, so a shield that
    recharges mid-flight cannot retroactively survive. Splash already did this;
    the discrete roll never did, which made the whole shield-break mechanic
    unreachable for every weapon in the catalog.
5.3 ConstantWeapon gates on ArcAllowsFire alongside StanceAllowsFire. A
    side-mounted beam was firing forward.
5.4 The point-blank bearing case moves out of Weapon.ArcAllowsFire and into
    InArc, which used to normalize the zero vector into NaN. The trigger said
    fire and the probability said impossible.
5.5 A destroyed item drops out of IsRevealed's ranking, so Precision stops
    concentrating hits onto a dead subsystem's footprint.
5.6 Zone subscribes Entity.Death and removes the corpse itself. That removal
    lived only in Unity's loot-drop subscription, so headless nothing ever left
    the zone, shots landed on corpses and no fight could end.
5.7 PendingShot drops PredictedIntercept and FlightTime, written and read
    nowhere.

208 tests pass (197 plus eleven new).

Known defect, recorded rather than hidden: the committed mutation harness is
unreliable. Across two runs it failed to restore FireControl.cs and Weapon.cs,
leaving live mutations in the working tree -- including its own 5.1 mutation,
which is how a green suite briefly reported two failures. Its verdicts are
therefore evidence only where re-run from a verified-clean tree. Two anchors
(Zone.cs's ObserveAdd line, Weapon.cs's InArc return) fail to match at all, and
5.3's ConstantWeaponObeysArc survives its own mutation, so that rule is written
but not pinned. Cut 5b owns the repair; nothing here is trusted on the harness's
word, and the suite result above was taken by hand from a hash-verified tree.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 16:56:40 +02:00