Shift docking, movement, target, shield, transfer, action-bar, and intent validation into daemon operations.
Add typed daemon operation/client surfaces and verifier fences so Unity remains a command lowerer and observer.
Adjusted sector generation to improve sample elimination performance and better preserve density map
Added unit tests for item shape rotation and fit functions + fixed those (required for correct loadout generation)!
Fixed faction hostility by marking player ship
Added faction to entity serialization
Generating starting loadout for player ship