MunitionHullData, MunitionThrusterData, MunitionSeekerData, MunitionControlData (with Cognition) and MunitionFuelData
(Behaviors union 43-47), read through MunitionParts.Of. StatValidation.ValidateMunitionParts refuses a launcher design
without exactly one of each and any other design carrying one, at catalog load and Upsert. AetherDb gains
munition-parts-migrate; LauncherRoles names the part's thruster stats by type and field (Range and Visibility also name
the seeker's and plume's flat stats, which RolesBackfill must not range).
Does not pass tests on its own: the shipped catalog is migrated in the next commit, and until then it fails the new gate at load.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LoadoutGenerator.SoldHulls is the one definition of the hulls HasHome considers (a hull some product sells); AvailableProducts and the
tests read it, so the product-less test hull gives no gear a home. TheSoldHardpointGearWithNoHomeToday describes production again.
SmokeHullCommandTests pins each added hardpoint's firing arc, armour and shape; ArcsFlanks asserts the flank hulls abeam from the
player's facing within 5 degrees; Arcs' Turret moves to (600,300). Not yet built or run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The 1x1 Ballistic side mount tripped IsFilledByAgreesWithACellOracle (Shape.FitsWithin never places a
design whose only cell is not its origin, so Takes and the oracle disagree on a 1x1 hardpoint); the
side mounts are 2x2 now, which needs two columns of margin on each side, so every Longinus cell and
hardpoint moves right by two. The two catalog-wide tests that listed every hull now list sold hulls.
This commit does not pass the suite: GameData/Aetheria.cc still holds the previous hull until the
next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AetherDb smoke-hull [apply] adds a product-less Longinus copy with a 2x2 Energy and a 2x2 Ballistic
hardpoint past the bow and a 1x1 side mount on each flank. Weapon Feel (seed 107) stages it with
ChargeBlast SG, Autocannon and FastBlast+-; Arcs flies it with a mount on each flank and a Port and
Starboard hull. This commit does not build a passing suite: the scenarios name the hull and
GameData/Aetheria.cc does not hold it until the next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Crossing (seed 112, demo cast): the Arcs Longinus fit with plight and FastBlast+- under the Fire Control Array, a piloted
hostile Djinni crossing the bow inside 400 m, an unpiloted neutral one at 80% of plight's Range. Djinni Shakedown gains
bare Longinus targets Ahead (inside the generated Djinni's ballistic mount arc) and Abeam (outside it). CrossingConditions
and DjinniShakedownTargets read what each arena staged. Not yet verified on a full-suite run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ScenarioStage.Cargo resolves one name across equippable and consumable
designs; a consumable is built from its first available product in key
order. Pursuit (seed 111, demo cast) lists last in Scenarios.Tests.
All commits build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The idle _reached.Clear() at the end of Execute is deleted: Ping() is the one per-ping reset
(ASecondPingCrossesTheSameShipAgain). A sweeping tick drops reached subjects that left the zone,
and a ping ends when its pinger is in another zone than it began in. New tests: the ending step's
band, every return credited, an inactive ally posted none, Deactivate clearing the inbox, a ping
ending on a zone change, and a leave-and-return subject crossed again.
Not yet verified: no verify job has run on this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Deletes the stateless interval crossing (_previousRadius, PreviousRadius, Crossing) and the allied-pinger scan over
other ships' Sensors. The pinging Sensor remembers the subjects its wavefront has reached (_reached), in the beam
or not, and a subject's first sweeping tick inside the radius is its one crossing. On it the pinger paints, credits
itself and posts a PingReturn to each ally; Entity publishes returns with paints (PublishPaints is now
PublishInbox) and the ally's own sensors credit them for one tick at the geometric mean range, inside
Rt x Rr < PingRange^2, through the geometric mean of both legs' obscuration (ruling ally-echo-bistatic-oval).
This commit builds and replaces the sensor the previous commit's tests were written against.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LockWarning becomes PaintWarning with a PaintMode (Search for a ping sweep, Track for a lock);
Entity.IncomingLocks becomes IncomingPaints. Sensor replaces the _pingedEntities set with a stateless
crossing rule over the previous and current wavefront radius, limited to a new BeamWidth stat (key 12,
absent reads 360), and credits allied pings from the receiving sensor's own sensitivity and distance.
The HUD lock indicator follows Track paints only. Folds in the radiator sampling-instant pin.
Unverified at this commit (first build still to run).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The dictionary is private; the public member is an IReadOnlyDictionary over it, so a write
around SetSignature is a compile error, not a grep. Readers (Thruster, tests) use only the
read members. Builds; the test project at this commit still compiles (no reader writes).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
VisibilitySources holds Signature (channel, strength, item); the eight direct writes
go through the one writer; Visibility stays the sum; SignatureOn(channel) splits it.
VisibilityData gains Key(3) Channel. No number changes. Not yet built or tested at this
commit (verification follows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Zone.Update publishes every entity's paints before any entity updates (Entity.PublishPaints), so a broken lock clears on the same tick whatever the entity order.
- ActionGameManager.ApplyLockProgress is the one lock-indicator curve, called by the outgoing and the incoming indicator.
- LockWarningTests drive the real LockWeapon through Zone.Update; pins on strength across 0.15..1.0, the direction and sensor progress terms, and both entity orders.
Not yet run: this commit's tests have not been built.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The lock stops being an intent rewrite in Ship.Update: ThrustAllocator.Allocate takes forwardFloor, which ignores the
stick, asks full forward and holds every column with y > 0 at full (ruling overdrive-forward-floor). Ship allocates in
Entity's new UpdateThrottles phase, after every item's UpdatePerformance and before the power bus and Execute, so
liveness and thrust are the ones Execute acts on (finding liveness-read-before-performance).
Tests follow in the next commits; the test project still compiles, new behaviour is untested here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LockWeapon.Execute paints its target with its own Lock (the one value the outgoing indicator also reads);
Entity publishes the one-tick inbox as IncomingLocks; the HUD shows one incoming indicator on the strongest
warning with the outgoing indicator's curves. Unity HUD code not compiled here; tests not yet run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ValidateAll (one owner, called by AetheriaStores.Open) refuses duplicate verb names; Validate refuses the reserved role
name actor. Tests pin the name-class edges (a z 0 9 _), a null role element, the starter verb replaced when only its
description or render path differs, the grammar global updated in place, and the fixture's second allegiance and zero-role
speak. The test's scoped registry is TestCatalog.Registry(). Builds; unverified until the full run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Takes master's catalog pointer (GameData/Aetheria.cc) and its TestCatalog.Registry fixture path;
VerseGrammar is the global scratch catalogs author (TestCatalogGlobal stays deleted: the shipped
registry now has a real global, so a test-only second one would have to be authored beside it).
StatResolverTests, TestCatalogTests and AetheriaStoresTests author VerseGrammar.
Does not pass the suite: the catalog is master's and holds no grammar until the verse-grammar apply commit follows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ship.Update hands the intent (the throttle lock's one line) and every thruster's live
Column(NominalThrust) to one ThrustAllocator and writes each Axis from its throttle.
Thruster gains NominalThrust and Column; the .01 throttle gates become > 0.
Does not build the test project: EvasionTermTests still read the deleted aggregates
(next commit rewrites them). Not compiled in Unity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
TurnTime has no caller; IAnalogBehavior's only implementer is Thruster. Pure
deletes, no behaviour change. Not compiled in Unity (the operator's); the
Shared tests build at the end.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Sixteen gear picks drawn with replacement fill a shipped station hold, so a station whose roll hit
usually stored nothing (29 of 400 held one against the ruled quarter). The consumable step now runs
before the gear fill; with no consumable on offer it still draws nothing, so generation is unchanged.
Ships keep their step after OutfitEntity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Regex form could not be mutated on the verification path (the mutant runner collapsed its backslashes), and a
character loop with named length constants states the same rule without the dependency. Adds refusals for a capital
inside a name, a hyphen, and a direct empty-name case. Builds (not yet run when committed).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Nothing asked, nothing fired is a fact about the intent: when all three clamped intents are exactly zero Allocate returns the zeroed buffer before the solve, so a warm solve that stops at the iteration cap can no longer fire thrusters. The output flush is gone. The warm start is left at the last solved point. Tests: the two 40-thruster hulls Soul found, and a small intent still answered at any column scale. Builds untested locally; verified on Yggdrasil.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After a good call the warm start left 1e-34..1e-44 throttles on a zero-intent call. Throttles at or below ThrottleResidue return 0 on the one general path; TA-R3's warm start is kept. The test NothingAskedAfterACallFiresNothing arrived in the previous commit (22cb76e8), which therefore fails that test; this commit makes it pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The game treats a directory without ship.cc as not a package (TheBootCatalogIsTheShippedOneUntilAModIsInstalled), so da4d8c6c's
Compose exclusion broke that test. Reverts the Compose and ResolveCatalog change and moves the check to the one place that
holds the first-party tree to a stricter rule: TestCatalog.Resolve throws, naming each directory under GameData/Mods that
holds no ship.cc (missing-ship-cc-skipped). The GLB case change and the registry parameters stand.
Builds; not yet run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The test assembly registers a catalog [CultGlobal], so the global check already threw on a missing
file there and AStoreRefusesAMissingCatalog passed against the old Open (run at fe9da2e: 12 passed).
The refusal is now a FileNotFoundException naming the path, and the test pins that type, which the
global check never throws. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AetheriaBuild (Assets/Editor) sets the version, builds Addressables, builds the
Win64 player, stages GameData through PlayerStaging, publishes AetherDb to
ModTools and removes the Burst debug folder; any failure exits 1 naming the step.
PlayerStaging is Unity-free and linked into Aetheria.Shared.Tests. A read-only
AetheriaStores.Open of a nonexistent catalog throws.
Builds on the headless side; the Unity .meta files and the batchmode run follow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
FindRoot keys on GameData/Aetheria.cc. ShipAuthoringStore.RequireShipId is the one ID rule
(Validate and create), refusing Windows device names and a trailing dot, naming no value.
The add-on's one preference is Game folder; _aetheria_repo, the repo preference and the
dotnet-run invocation are deleted. Smokes take SMOKE_GAME_FOLDER. Not yet built or tested
at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AetheriaStores.Open, ShipModCatalog.Compose and ResolveCatalog take an optional registry (the game passes none and keeps the
process-wide one). TestCatalog.Registry() is the shipped assembly's registry, so the test assembly's TestCatalogGlobal is no
longer a catalog global the real catalog must hold (fixture-fails-on-real-package). TestCatalog.ForRepo(root) is the one
binding Repo uses, pinned by a test over a real catalog plus a package (repo-wiring-unpinned). A package directory without
ship.cc is excluded with a reason, in Compose and so in ResolveCatalog's pre-check (missing-ship-cc-skipped). The loader takes
only a lowercase .glb, matching the case-sensitive LFS rule (lfs-glb-case).
All commits build; not yet run (verification job follows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds the aetheria.verse_grammar global and aetheria.verse_verb documents (one render path per verb, typed
participant roles), VerseGrammarValidation run by AetheriaStores.Open over every verb, the AetherDb
'verse-grammar [apply]' command (starter set: one ship-action verb per TaskType plus speak; question
verse-social-verbs default speak-only), and VerseGrammarTests with a deterministic fixture writer.
The shipped catalog does not carry the grammar yet: it lands in the next commit, so
The_shipped_catalog_holds_revision_one_and_the_seven_starter_verbs fails at this commit. Not yet built when committed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>