Commit graph Aetheria/Assets/Scripts/Editor/DrawnPoseWiringVerify.cs
Author SHA1 Message Date
Meta Vens
6865af813f Merge remote-tracking branch 'origin/eureka/aetheria-gravity-nebula-tint' into eureka/aetheria-gravity-merge-ag3 2026-10-16 07:21:34 +02:00
Meta Vens
9b05ced11f The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius
Ambient Fog Light leaves Zone Brushes (root object, same pose) and Sector Tint.mat moves from
PowerBrush to Brushes/Ambient Brush: brightness falls as exp(-x^2 ln(1/_EdgeBrightness)), x in
units of Zone.PopulatedRadius. ZoneRenderer.FitAmbientLight, called by LoadZone, is the one
writer of the quad's size and _Reach (the radius where it is 1e-5 of the centre). AmbientEdgeVerify
renders the real scene object through that call. Builds in Unity 6000.3.24f1.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 05:08:16 +02:00
Meta Vens
cbdecfd578 Layering fixes: mine floater layer checked in the wiring verify; contact fixture orbitals carry Station/Turret hull types; grab point rides the floater layer
Unity compile is verified before push; not yet built when committed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 04:24:43 +02:00
Meta Vens
215ba46569 DrawnPoseWiringVerify: batchmode proof that ItemPickup, MineInstance and Projectile draw at Clock.Lead
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 00:50:44 +02:00